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Thank you for updating the wiki! I never knew Blender could do the curve deform! --Roger 12:58, 4 June 2008 (UTC)

I'd love to say I knew about it, but I didn't it was just part of a tutorial and I noticed it wasn't mentioned in the main Blender user manual index. Though if someone with your Blender background didn't know about it, then I don't feel so bad about not knowing either :). --Terrywallwork 13:34, 4 June 2008 (UTC)

Terry, I disagree with your latest change to the wiki Manual page regarding removal of the modifiers Softbody, Cloth, etc. They are modifiers, and their position in the stack is VERY IMPORTANT to proper simulation and interaction. As a user, if I see a .blend file with those modifiers in the Modifiers panel, and do not understand them, I will go to the user manual and....they won't be there. I think they should be in the table of contents in the modifier section, as they were, with a pointer to the main in-depth page. --Roger 17:06, 9 June 2008 (UTC)

Roger, regards the removing of softbody from the modifier section. I removed them because they already have their own entry and section within the main index (Effects & Physical Simulation) and would break the flow of the manual if you read it from page to page because by following the links as they were you would skip over the other sections. If you still want me to but it back to how it was i will do so. But please be aware that it will mean a user reading from page to page will come across this section twice. Once in the modifiers section and once in the Effects and Physical Simulation section (which the softbody and ect are really part of). Also the modifiers as they are now are all listed in the Add modifier button for the Blender menu ui, the Softbody and cloth arnt listed in Blender 2.46 Add Modifier menu (yet as of 2.46). As far as i can tell the Modifers section is just for the modifiers listed in the Modifers button of Blender. Please let me know what you wish me to do. Thanks for the quick heads up either way :) --Terrywallwork 17:23, 9 June 2008 (UTC)

ok, thanks for the clarification. The page that was there for the MODIFER aspect of the effect had bad nav links. You are correct in that the navbar links at the top of each page should follow the sequence of the table of contents. if they jumped into the softbody section that that is a navigation error. If you put the softbody page back, I will edit/corrct the nav to show you what I mean. The MODIFER aspect page should talk about the fact that the sim is a modifier, that its placement in the stack is importnat (give an example), and then say for more info about softbody, link. the prev/next nav bar link should point to the next/prev modifier (I think they are in alphabetical order). --Roger 17:39, 9 June 2008 (UTC) and yes, when you modify another user's talk page, they get an email. I dont get an email when your page is modified.

[edit] added softbody Modifier

I added a quickie page what was in my head, and inserted it into the nav flow. cool? Need similar one for cloth, but Genscher has not moved the cloth doco into the wiki (so we have nothing to link to!) I asked him about it, no word yet.

Thanks ;) il update the smooth modifier navigator next page link to point to the softbody entry and do the same with subsurf modifier prev page link to also point to the new softbody entry and hopefully that should repair the links (assuming you haven't fixed that already). My knowledge of cloth is limited so il.l just have to stick to making articles for bevel, explode and particle instance modifiers (all will be very basic and I have no doubt someone will make a much better job of describing them when someone with more in depth knowledge of them has some free time, but like cloth there isn't anything for them yet (unless you count tutorial entries).

[edit] Particle Instance Modifier

Hallo,

the option path for the Particle Instance Modifier works only for hair or keyed particle systems. It stretches the object along the path (but only in one dimension), so e.g. a cube will retain it's length and width. You need to activate dead the modifier, because hair and keyed systems die instantly.

With kind regards --Soylentgreen 08:35, 3 November 2008 (UTC)