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Thank you for updating the wiki! I never knew Blender could do the curve deform! --Roger 12:58, 4 June 2008 (UTC)

I'd love to say I knew about it, but I didn't it was just part of a tutorial and I noticed it wasn't mentioned in the main Blender user manual index. Though if someone with your Blender background didn't know about it, then I don't feel so bad about not knowing either :). --Terrywallwork 13:34, 4 June 2008 (UTC)

Terry, I disagree with your latest change to the wiki Manual page regarding removal of the modifiers Softbody, Cloth, etc. They are modifiers, and their position in the stack is VERY IMPORTANT to proper simulation and interaction. As a user, if I see a .blend file with those modifiers in the Modifiers panel, and do not understand them, I will go to the user manual and....they won't be there. I think they should be in the table of contents in the modifier section, as they were, with a pointer to the main in-depth page. --Roger 17:06, 9 June 2008 (UTC)

Roger, regards the removing of softbody from the modifier section. I removed them because they already have their own entry and section within the main index (Effects & Physical Simulation) and would break the flow of the manual if you read it from page to page because by following the links as they were you would skip over the other sections. If you still want me to but it back to how it was i will do so. But please be aware that it will mean a user reading from page to page will come across this section twice. Once in the modifiers section and once in the Effects and Physical Simulation section (which the softbody and ect are really part of). Also the modifiers as they are now are all listed in the Add modifier button for the Blender menu ui, the Softbody and cloth arnt listed in Blender 2.46 Add Modifier menu (yet as of 2.46). As far as i can tell the Modifers section is just for the modifiers listed in the Modifers button of Blender. Please let me know what you wish me to do. Thanks for the quick heads up either way :) --Terrywallwork 17:23, 9 June 2008 (UTC)

ok, thanks for the clarification. The page that was there for the MODIFER aspect of the effect had bad nav links. You are correct in that the navbar links at the top of each page should follow the sequence of the table of contents. if they jumped into the softbody section that that is a navigation error. If you put the softbody page back, I will edit/corrct the nav to show you what I mean. The MODIFER aspect page should talk about the fact that the sim is a modifier, that its placement in the stack is importnat (give an example), and then say for more info about softbody, link. the prev/next nav bar link should point to the next/prev modifier (I think they are in alphabetical order). --Roger 17:39, 9 June 2008 (UTC) and yes, when you modify another user's talk page, they get an email. I dont get an email when your page is modified.

added softbody Modifier

I added a quickie page what was in my head, and inserted it into the nav flow. cool? Need similar one for cloth, but Genscher has not moved the cloth doco into the wiki (so we have nothing to link to!) I asked him about it, no word yet.

Thanks ;) il update the smooth modifier navigator next page link to point to the softbody entry and do the same with subsurf modifier prev page link to also point to the new softbody entry and hopefully that should repair the links (assuming you haven't fixed that already). My knowledge of cloth is limited so il.l just have to stick to making articles for bevel, explode and particle instance modifiers (all will be very basic and I have no doubt someone will make a much better job of describing them when someone with more in depth knowledge of them has some free time, but like cloth there isn't anything for them yet (unless you count tutorial entries).

Particle Instance Modifier

Hallo,

the option path for the Particle Instance Modifier works only for hair or keyed particle systems. It stretches the object along the path (but only in one dimension), so e.g. a cube will retain it's length and width. You need to activate dead the modifier, because hair and keyed systems die instantly.

With kind regards --Soylentgreen 08:35, 3 November 2008 (UTC)

You missed a spot!

Hi, I see you're doing the janitorial work, deleting the spam pages. Tips On How To Get Your ex Back needs to be deleted too; it's more than a month old. (I'm the one who's been replacing the text on these pages so the spam links don't make it to Google PageRank.) I'll be happy to help out, btw, but I'll need sysop/admin access. I'm an OTRS volunteer on Wikimedia, so I know my way around wikis fairly well. If you want to PM me, I have the same username on Blenderartists. And thanks for your diligent work! Klutz 10:56, 10 February 2013 (CET)

Spam system

Hi, I added a small and simple spam handling system to the wiki. If you add the template {{spam}} to a page (or replace the content with the template, which is probably a better idea), a spam warning will appear on that page.

More importantly, the page will automatically be added to the page Category:Spam, so from now on it should be easier to find and eliminate spam(mers) by just consulting that page and nuke them.

PS.: I also tried to hide the template itself from the category page by using the <noinclude> tag, but that doesn't seem to work. Just make sure you don't delete the template itself even though it's listed on the page :) Fixed. Klutz 06:16, 21 February 2013 (CET)

Spam Spam, More Spam

Hello Terry, looks like there could be some kind of algorithm that would hold up edits that contain keywords such as 'financial', 'anxiety', 'lawyer' (you get my drift) that would hold up the post for review before allowing it to be posted. That would eliminate a lot of the spam. FloridaJo 09:35, 4 Jun 2013 (EST)


Some sort of system would be good but I would not be able to implement it as I do not have the technical skills to do so; Troubled was looking into adding a system where by people had to get verified by a human, but nothing seems to have come of that yet. Personally I am in favour of locking the entire wiki down so that only people that are already wiki users can alter; And having new users have to confirm with a human, done automatically; Rather than manually as I do at the moment. So a new user would come to wiki want to alter some part of it, they get sent to the link below. If they are human they follow the instructions and get access. If not they don't and stay blocked:

Verification Check - See http://wiki.blender.org/index.php/User:Terrywallwork/Verification/Message

Terry Wallwork 15:33, 4 Jun 2013 (UTC)

Combating Spam

The wiki it appears has some tools that can be implemented to combat spam. Not sure if you have seen this link: http://www.mediawiki.org/wiki/Manual:Combating_spam

FloridaJo 01:57, 4 Jun 2013 (EST)

Terry, there is an AbuseFilter extension that would filter out edits base on keywords such as money, lawyer etc. It is an extension for the wiki that would allow selected users to add to these keywords. I believe it would go a long way to combating spam. Who could we talk to about adding this extension? I've sent email to the bf-doc mailing list with no response. FloridaJo 09:08, 7 Jun 2013 (EST)

I would try troubled or mont in the irc channel #blenderwiki or #blendercoders. They should be able to do it. And if not at least they should know who can.

Terry Wallwork 11:30, 8th Jun 2013 (UTC)