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  • enter texture paint mode
    • object unwrapped?
      • no
        • pop up a window with the following
        • ask user if they would like uv coordinates created automatically
          • if yes autogenerate uv coordinates
          • if no then state 'you cannot enter texture mode without uv coordinates, please create them via uvunwrapping or have them autogenerated'
      • yes
        • continue
    • Which channel would you like to paint (DIFFUSE, SPECULAR, BUMP, OTHER)
      • (DIFFUSE is selected by default)
        • is a a texture assigned to the selected channel?
          • yes
            • continue
          • no
            • what image texture would you like to use for the (DIFFUSE) channel
              • AUTOMATIC (default) with a default size of 2048x2048 and a name field, and default color selector)
              • SELECT (has image selection dialog)
              • if automatic is selected then an image is automatically created (name is by default OBNAME_DIFFUSE.png, OBNAME_BUMP.png, OBNAME_SPECULAR.png, OBNAME_OTHER.png) with a texture of the same name created. The texture is set to UV as mapping, clip for repeat. The image is automatically saved.
  • Once in texture paint mode there are four buttons that the user can change to painting a different texture channel
    • DIFFUSE
    • BUMP
    • SPECULAR
    • OTHER
  • the channel you are painting on currently is the one selected.
  • if you change channels and an image texture doesn't exist the above dialog will pop up for selecting the image to use.