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- enter texture paint mode
- object unwrapped?
- no
- pop up a window with the following
- ask user if they would like uv coordinates created automatically
- if yes autogenerate uv coordinates
- if no then state 'you cannot enter texture mode without uv coordinates, please create them via uvunwrapping or have them autogenerated'
- yes
- Which channel would you like to paint (DIFFUSE, SPECULAR, BUMP, OTHER)
- (DIFFUSE is selected by default)
- is a a texture assigned to the selected channel?
- yes
- no
- what image texture would you like to use for the (DIFFUSE) channel
- AUTOMATIC (default) with a default size of 2048x2048 and a name field, and default color selector)
- SELECT (has image selection dialog)
- if automatic is selected then an image is automatically created (name is by default OBNAME_DIFFUSE.png, OBNAME_BUMP.png, OBNAME_SPECULAR.png, OBNAME_OTHER.png) with a texture of the same name created. The texture is set to UV as mapping, clip for repeat. The image is automatically saved.
- Once in texture paint mode there are four buttons that the user can change to painting a different texture channel
- DIFFUSE
- BUMP
- SPECULAR
- OTHER
- the channel you are painting on currently is the one selected.
- if you change channels and an image texture doesn't exist the above dialog will pop up for selecting the image to use.