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Note: This is an archived version of the Blender Developer Wiki. The current and active wiki is available on
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Introduction
Introduction
Installing Blender
Your First Animation in 30 + 30 Minutes Part I
Your First Animation in 30 + 30 Minutes Part II
The Interface
User Interface in Detail
The Vital Functions
Undo and Redo
Blender's Library and Data System
Interaction in 3D
Navigating in 3D Space
Using the 3D View
3D View Options
Camera View
Layers
Manipulation in 3D Space
Hotkeys
Manipulators
Gestures
Axis Locking
Pivot Points
Co-ordinate Spaces (global/local/nornal/etc)
Special Transformations (to sphere etc)
Proportional Edit
Modelling
Objects
Selecting Objects
Editing Objects
Groups
Duplication
(dupliverts/dupliframes/dupligroups)
Meshes
Selecting Meshes
(covers v/e/f modes too)
Basic Mesh Tools
Edge and Face Tools
Subdivision Surfaces
Mesh Painting
Vertex Paint
Weight Paint
Texture Paint
Curves
Editing Curves
Surfaces
Editing Surfaces
Text
Editing Text
Meta Objects
Editing Meta Objects
Modelling Scripts
Modifiers & Deformation
Modifier Stack
Subsurf
Mirror
Array
Booleans
Decimate
Build
Armature
Hooks
Curve
Lattice
Wave
Lighting
Lamp Types
Lamp
Spot Lamp
Area Lamp
Hemi Lamp
Sun Lamp
Raytraced Shadows
Buffer Shadows
Volumetric Halos
Radiosity Rendering
Radiosity Baking
Materials
Material Preview
Diffuse Shaders
Specular Shaders
Material Options
Ramps
Raytraced Reflections
Raytraced Transparency
Multiple Materials
Halos
Node Materials
Using Nodes
Material Node Editor
Material Nodes
Textures
Texture Channels
Map Input
Map To
Bump and Normal Maps
Displacement Maps
Texture Options
Procedural Textures
Image Textures
Animated Image Textures
Environment Maps
Texture Plugins
UV Unwrapping & Texturing
Unwrapping a Mesh
Editing the UV Layout
Using UV Textures
Worlds & Backgrounds
World Background
Ambient Occlusion
Ambient Light
Exposure
Mist
Stars
Animation Basics
Ipo Curves and Keyframes
Editing Ipos
Ipo Types
The Timeline
Constraints
Shape Keys
Absolute Shape Keys
Character Animation & Armatures
Armature Objects
Editing Armatures
Posing Armatures
Inverse Kinematics
Mesh Skin Weighting
The Action Editor
Non Linear Animation
Advanced Animation
Ipo Drivers
Python Drivers
Scene Management
The Outliner
OOPS Schematic
Using Linked Libraries
Effects & Physical Simulation
Particles
Static Particles (Hair)
Soft Bodies
Force Fields & Deflection
Rigid Bodies
Rendering
Oversampling (Antialiasing)
Rendering Options
Rendering Animations
Output Formats
The Render Pipeline
YafRay
Compositing
Using Nodes
Compositing Node Editor
Compositing Nodes
Render Layers
Vector Blur
Video Sequence Editing
Video Sequences
Audio Sequences
Extending Blender
Bundled Scripts
Python Scripting
Blender's Plugins System
User:Broken
Unversioned
Main Page
Blender Development
Blender 2.6
User Manual
Tutorials
Books
Scripts
2.72 Python API
(external link)
Blender Development
Blender 2.5
2.59 Python API
(external link)
Blender Development
Blender 2.4
User Manual
Tutorials
Books
Scripts
2.49 Python API
(external link)
Blender Development
Contents
1
Introduction
2
Interaction in 3D
3
Modelling
4
Modifiers & Deformation
5
Lighting
6
Materials
7
Textures
8
UV Unwrapping & Texturing
9
Worlds & Backgrounds
10
Animation Basics
11
Character Animation & Armatures
12
Advanced Animation
13
Scene Management
14
Effects & Physical Simulation
15
Rendering
16
Compositing
17
Video Sequence Editing
18
Extending Blender