From BlenderWiki
[edit] gameengine
prepared physics/game engine infrastructure for
vehicle support.
fixed a python related bug with physics contraints fixed some line-ending problem with
blenderbuttons.c
makefile/scons/projectfiles need to add
source/gameengine/Ketsji/KX_VehicleWrapper.cpp
added more game-engine physics vehicle
infrastructure.
[edit] improved shader support
Improved OpenGL Shader Language support for game engine. The python interface is much simplified.
Drawback is that scripts need to be updated next release. Testfiles:
http://www.continuousphysics.com/ftp/pub/test/index.php?dir=blender/&file=demos-2.42.zip
[edit] vehicle physics
Log: more vehicle preparation and some bullet collision detection bugfixes (related to collision margin)
Log: allow typed constraints (for future hinge/vehicles etc)
[edit] physics
added 'disable sleeping' option for rigidbodies. + bugfix of out of sync wheels for vehicle
[edit] physics
Synchronized Bullet physics to latest version. - Changed license from MIT to ZLib. - Added 3D Sweep and Prune contribution - More stable native constraint solver Sorry for any inconvenience caused by this checkin. All Blender buildsystems require update: added files and moved files.
[edit] constraints
disabled restitution in the new iterative contact constraint.
[edit] physics
more Bullet physics improvements, mainly stability and performance related.
AddObjectActuator has new python method to immediately create objects (this allows to create multiple objects in 1 frame in different positions)
[edit] game engine
applied Charlies patch for game engine graphics. display list support, and bumpmapping shader improvements.
[edit] gameengine
added hinge constraint support to Bullet physics
[edit] physics
enabled ipo in combination with physics (no friction effect from kinematic to dynamic transferred yet)
[edit] physics
added support for 'Ghost' object and collision sensor (preliminary)
[edit] physics
- fixed Bullet noResponse/ghost mode - added ccd option (future use, very basic and inefficient) - some internal Bullet refactoring/improvements
[edit] physics
- Added support for kinematic objects (interaction between rigidbodies), deriving linear/angular velocity from previous transform/current transform and deltatime.
- Made another attempt to migrate from Sumo to Bullet: import of older files automatically switch to Bullet, but you can override it, and save the file in 2.42 version. then it stays Sumo physics.







![[]](/skins/blender/open.png)
