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[edit] gameengine

 prepared physics/game engine infrastructure for 

vehicle support.

 fixed a python related bug with physics contraints
 fixed some line-ending problem with 

blenderbuttons.c

 makefile/scons/projectfiles need to add 

source/gameengine/Ketsji/KX_VehicleWrapper.cpp

 added more game-engine physics vehicle 

infrastructure.


[edit] improved shader support

 Improved OpenGL Shader Language support for game engine. The python interface is much simplified. 

Drawback is that scripts need to be updated next release. Testfiles:

 http://www.continuousphysics.com/ftp/pub/test/index.php?dir=blender/&file=demos-2.42.zip


[edit] vehicle physics

 Log:
 more vehicle preparation and some bullet collision detection bugfixes (related to collision margin)
 
 Log:
 allow typed constraints (for future hinge/vehicles etc)


[edit] physics

 added 'disable sleeping' option for rigidbodies. + bugfix of out of sync wheels for vehicle


[edit] physics

 Synchronized Bullet physics to latest version.
 
 - Changed license from MIT to ZLib.
 - Added 3D Sweep and Prune contribution
 - More stable native constraint solver
 
 Sorry for any inconvenience caused by this checkin.
 All Blender buildsystems require update: added files and moved files.
 


[edit] constraints

 disabled restitution in the new iterative contact constraint.


[edit] physics

more Bullet physics improvements, mainly stability and performance related.

 AddObjectActuator has new python method to immediately create objects (this allows to create multiple objects in 1 frame in different positions)


[edit] game engine

 applied Charlies patch for game engine graphics. display list support, and bumpmapping shader improvements.

[edit] gameengine

 added hinge constraint support to Bullet physics


[edit] physics

 enabled ipo in combination with physics (no friction effect from kinematic to dynamic transferred yet)
 

[edit] physics

 added support for 'Ghost' object and collision sensor (preliminary)


[edit] physics

 - fixed Bullet noResponse/ghost mode
 - added ccd option (future use, very basic and inefficient)
 - some internal Bullet refactoring/improvements

[edit] physics

- Added support for kinematic objects (interaction between rigidbodies), deriving linear/angular velocity from previous transform/current transform and deltatime.

 - Made another attempt to migrate from Sumo to Bullet: import of older files automatically switch to Bullet, but you can override it, and save the file in 2.42 version. then it stays Sumo physics.