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20 November 2009
- (diff) (hist) . . Doc:CA/Manual/Introduction/Installing Blender; 21:53 . . (0) . . 85.58.85.21 (Talk) (→Baixant-vos i instal·lant la distribució binària: )
- (diff) (hist) . . Doc:CA/Manual/Introduction/Installing Blender; 21:52 . . (+114) . . 85.58.85.21 (Talk) (→Baixant-vos i instal·lant la distribució binària: )
- (diff) (hist) . . m Doc:Manual/Game Engine/Logic/Object type; 21:46 . . (-5,322) . . Mindrones (Talk | contribs)
- (diff) (hist) . . Nm Doc:Manual/Game Engine/Logic/Object type/Soft body; 21:45 . . (+920) . . Mindrones (Talk | contribs) (Created page with '{{Page/Header|2.49|Doc:Manual/Game Engine/Logic/Object type/Rigid body|Doc:Manual/Game Engine/Logic/Properties}} = Soft body object type = [[File:GameEngine_ObjectType_SoftBody…')
- (diff) (hist) . . Nm Doc:Manual/Game Engine/Logic/Object type/Rigid body; 21:44 . . (+1,387) . . Mindrones (Talk | contribs) (Created page with '{{Page/Header|2.49|Doc:Manual/Game Engine/Logic/Object type/Dynamic|Doc:Manual/Game Engine/Logic/Object type/Soft body}} = Rigid body object type = [[File:GameEngine_ObjectType…')
- (diff) (hist) . . Nm Doc:Manual/Game Engine/Logic/Object type/Dynamic; 21:44 . . (+1,268) . . Mindrones (Talk | contribs) (Created page with '{{Page/Header|2.49|Doc:Manual/Game Engine/Logic/Object type/Static|Doc:Manual/Game Engine/Logic/Object type/Rigid body}} = Dynamic object type = [[File:GameEngine_ObjectType_Dy…')
- (diff) (hist) . . Nm Doc:Manual/Game Engine/Logic/Object type/Static; 21:43 . . (+702) . . Mindrones (Talk | contribs) (Created page with '{{Page/Header|2.49|Doc:Manual/Game Engine/Logic/Object type/Sensor|Doc:Manual/Game Engine/Logic/Object type/Dynamic}} = Static object type = [[File:GameEngine_ObjectType_Static…')
- (diff) (hist) . . Nm Doc:Manual/Game Engine/Logic/Object type/Sensor; 21:42 . . (+846) . . Mindrones (Talk | contribs) (Created page with '{{Page/Header|2.49|Doc:Manual/Game Engine/Logic/Object type/No collision|Doc:Manual/Game Engine/Logic/Object type/Static}} = Sensor object type = [[File:GameEngine_ObjectType_S…')
- (diff) (hist) . . Nm Doc:Manual/Game Engine/Logic/Object type/No collision; 21:40 . . (+540) . . Mindrones (Talk | contribs) (Created page with '{{Page/Header|2.49|Doc:Manual/Game Engine/Logic/Object type/Occluder|Doc:Manual/Game Engine/Logic/Object type/Sensor}} = No collision object type = [[File:GameEngine_ObjectType…')
- (diff) (hist) . . m Doc:Manual/Game Engine/Logic/Object type/Occluder; 21:38 . . (-18) . . Mindrones (Talk | contribs)
- (diff) (hist) . . Nm Doc:Manual/Game Engine/Logic/Object type/Occluder; 21:35 . . (+739) . . Mindrones (Talk | contribs) (Created page with '{{Page/Header|2.49|Doc:Manual/Game Engine/Logic/Object type/Occluder|Doc:Manual/Game Engine/Logic/Object type/No collision}} = Occluder object type = [[File:GameEngine ObjectTy…')
- (diff) (hist) . . Doc:CA/Manual/Introduction/Installing Blender; 21:32 . . (+5) . . 85.58.85.21 (Talk) (→Instal·lant El Blender des dels Executables: )
- (diff) (hist) . . Doc:CA/Manual/Introduction/Installing Blender; 21:31 . . (+63) . . 85.58.85.21 (Talk) (→Instal·lant El Blender des dels Executables: )
- (User creation log); 21:27 . . Vinux (Talk | contribs) New user account
- (Upload log); 21:24 . . Mindrones (Talk | contribs) uploaded "File:GameEngine ObjectType SoftBody.png"
- (Upload log); 21:19 . . Mindrones (Talk | contribs) uploaded "File:GameEngine ObjectType RigidBody.png"
- (diff) (hist) . . Nm Doc:Manual/Game Engine/Logic/Object type/form; 21:15 . . (+218) . . Mindrones (Talk | contribs) (Created page with '== Form == The {{Literal|Form}} factor gives you a degree of control over rigid body objects. The higher the {{Literal|Form}} factor, the less likely an object is to roll, espec…')
- (diff) (hist) . . Nm Doc:Manual/Game Engine/Logic/Object type/rot fh; 21:13 . . (+179) . . Mindrones (Talk | contribs) (Created page with '==Rot Fh== This option causes the Z axis to be pointed away from a Dynamic Materials. This is activated by {{Literal|Do Fh}}. {{clr}…')
- (diff) (hist) . . Nm Doc:Manual/Game Engine/Logic/Object type/do fh; 21:13 . . (+315) . . Mindrones (Talk | contribs) (Created page with '==Do Fh== This causes your object to interact with Dynamic Materials. This is currently not supported by the default bullet physics a…')
- (diff) (hist) . . Nm Doc:Manual/Game Engine/Logic/Object type/rotdamp; 21:12 . . (+189) . . Mindrones (Talk | contribs) (Created page with '==RotDamp== Rotational Dampening is the same as dampening but only affects the object’s rotation. A high Rotational Dampening will not affect the rest of the object’s moment…')
- (diff) (hist) . . Nm Doc:Manual/Game Engine/Logic/Object type/damp; 21:11 . . (+170) . . Mindrones (Talk | contribs) (Created page with '==Damp== Dampening affects the freedom of an object to move. In space there should be almost no dampening, while in water the dampening should be set quite high. {{clr}}')
- (diff) (hist) . . m Doc:Manual/Game Engine/Logic/Object type/no sleeping; 21:09 . . (-1) . . Mindrones (Talk | contribs)
- (diff) (hist) . . Nm Doc:Manual/Game Engine/Logic/Object type/radius; 21:07 . . (+558) . . Mindrones (Talk | contribs) (Created page with '== Radius == This determines the size of the bounding area for sphere bound objects and Fh/FhRot. This can be changed to a large or smaller size to give your object the look and…')
- (diff) (hist) . . m Doc:Manual/Game Engine/Logic/Object type/anisotropic; 21:01 . . (+240) . . Mindrones (Talk | contribs)
- (diff) (hist) . . Nm Doc:Manual/Game Engine/Logic/Object type/no sleeping; 20:59 . . (+412) . . Mindrones (Talk | contribs) (Created page with '== No Sleeping == By default if and object that is affected by rolling physics comes to a rest, Rolling Physics is disabled. The physic engine assumes that it no longer needs to…')
- (diff) (hist) . . Nm Doc:Manual/Game Engine/Logic/Object type/mass; 20:51 . . (+431) . . Mindrones (Talk | contribs) (Created page with '==Mass== {{Literal|Mass}} affects the amount of force that is required to move an object. The greater the mass the greater the force that need to be applied to the object in ord…')
- (diff) (hist) . . m Doc:Manual/Game Engine/Physics; 20:48 . . (+65) . . Mindrones (Talk | contribs) (added screenshot)
- (diff) (hist) . . Nm Doc:Manual/Game Engine/Logic/Object type/anisotropic; 20:37 . . (+122) . . Mindrones (Talk | contribs) (Created page with '== Anisotropic == Enables anisotropic friction, which means you can set a different friction for each axis of the object.')
- (Upload log); 20:29 . . Mindrones (Talk | contribs) uploaded "File:GameEngine ObjectType Dynamic.png"
- (diff) (hist) . . m Doc:Manual/Game Engine/Logic/Object type/actor; 20:28 . . (-221) . . Mindrones (Talk | contribs)
- (Upload log); 20:24 . . Mindrones (Talk | contribs) uploaded "File:GameEngine ObjectType Static.png"
- (diff) (hist) . . Nm Doc:Manual/Game Engine/Logic/Object type/ghost; 20:23 . . (+280) . . Mindrones (Talk | contribs) (Created page with '==Ghost== {{Literal|Ghost}} gives the object the ability to pass through other objects. This helps save processing time while calculating objects’ physics (e.g. bouncing, frict…')
- (diff) (hist) . . Nm Doc:Manual/Game Engine/Logic/Object type/actor; 20:22 . . (+691) . . Mindrones (Talk | contribs) (Created page with '==Actor== By default this button occurs switched off and alone (Image:GM_Actors_Undepressed_Button.png). Once pressed it gives you the option of {{Literal|Ghost}} or {{Liter…')
- (diff) (hist) . . m Template:Release Notes/2.49/Game Engine/Physics; 20:17 . . (-2,692) . . Mindrones (Talk | contribs)
- (diff) (hist) . . Nm Template:Release Notes/2.49/Game Engine/Physics/sensor object type; 20:16 . . (+2,764) . . Mindrones (Talk | contribs) (Created page with '== Sensor Object Type == New sensor object to generalize Near and Radar sensor, static-static collision capability. A new type of "Sensor" physics object is available in the GE…')
- (diff) (hist) . . Nm Doc:Manual/Game Engine/Logic/Object type/bounds; 20:11 . . (+1,166) . . Mindrones (Talk | contribs) (Created page with '==Bounds== right The Blender Game Engine has a number of ways of dealing with the shapes of objects. The reason that the game engine avoid…')
- (diff) (hist) . . m Template:Release Notes/2.49/Game Engine/Optimization/Culling; 20:06 . . (+6) . . Mindrones (Talk | contribs)
- (diff) (hist) . . m Template:Release Notes/2.49/Game Engine/Optimization; 19:59 . . (-6,313) . . Mindrones (Talk | contribs)
- (diff) (hist) . . Nm Template:Release Notes/2.49/Game Engine/Optimization/Culling; 19:59 . . (+6,377) . . Mindrones (Talk | contribs) (Created page with '== View frustrum culling == The Dynamic Bounding Volume Tree (DBVT) broadphase facility of the Bullet Physics Library is used to build a tree of graphical objects in the scene. …')
- (Upload log); 19:30 . . J.Alcántara (Talk | contribs) uploaded "File:OMD.16.png"
- (diff) (hist) . . Doc:CA/Manual/Introduction/Installing Blender; 19:28 . . (+11) . . 85.58.85.21 (Talk) (→Instal·lant des dels Executables: )
- (Upload log); 19:26 . . J.Alcántara (Talk | contribs) uploaded "File:OMD.17.png"
- (Upload log); 19:22 . . J.Alcántara (Talk | contribs) uploaded "File:OMD.19.png"
- (Upload log); 19:19 . . J.Alcántara (Talk | contribs) uploaded "File:OMD.19.1.png"
- (Upload log); 19:08 . . Mindrones (Talk | contribs) uploaded "File:GameEngine ObjectType Sensor.png"
- (Upload log); 19:06 . . Mindrones (Talk | contribs) uploaded "File:GameEngine ObjectType NoCollision.png"
- (diff) (hist) . . Nm Doc:Manual/Game Engine/Logic/Object type/invisibile; 19:00 . . (+93) . . Mindrones (Talk | contribs) (Created page with '=== Invisible === If the object is set to "Invisible", it isn't rendered in the Game Engine.')
- (User creation log); 18:47 . . Geocrist67 (Talk | contribs) New user account
- (Upload log); 18:40 . . Mindrones (Talk | contribs) uploaded "File:GameEngine ObjectType Occluder.png"
- (Upload log); 18:20 . . J.Alcántara (Talk | contribs) uploaded "File:OMD.18.1.png"







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