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- 04:37, 26 June 2006 (hist) (diff) m Dev:Source/Blender/Materials/Transmissivity (trashadow reminder)
- 18:25, 25 June 2006 (hist) (diff) m Dev:Source/Blender/Materials/Transmissivity (image captions)
- 18:23, 25 June 2006 (hist) (diff) Dev:Source/Blender/Materials/Transmissivity (update toward being ready for release notes)
- 04:04, 28 May 2006 (hist) (diff) User:Halley (→Volumetric Raymarching) (top)
- 04:00, 28 May 2006 (hist) (diff) N File:Raymarching.jpg (timmeh implemented a basic raymarching proof of concept, and this is slightly post-processed for clarity. Each pixel can see into the texture, and any part of the interior material can be affected by shadows independently.) (top)
- 03:59, 28 May 2006 (hist) (diff) User:Halley (→Volumetric Raymarching)
- 03:57, 28 May 2006 (hist) (diff) User:Halley (→Wishlist)
- 12:54, 20 April 2006 (hist) (diff) Dev:Ref/Competitor Analysis/GameEngines
- 13:40, 18 April 2006 (hist) (diff) User:Halley
- 17:02, 14 April 2006 (hist) (diff) User:Halley
- 01:32, 9 February 2006 (hist) (diff) Doc:Tutorials/Materials/Nodes/Basic introduction (→Credits)
- 01:32, 9 February 2006 (hist) (diff) Doc:Tutorials/Materials/Nodes/Basic introduction (→Credits)
- 01:31, 9 February 2006 (hist) (diff) Doc:Tutorials/Materials/Nodes/Basic introduction
- 01:23, 9 February 2006 (hist) (diff) Doc:Reference/Windows/Nodes (points -> sockets, and minor grammar/typos)
- 01:11, 9 February 2006 (hist) (diff) Doc:Reference/Windows/Nodes (Update caption to new diagram.)
- 18:14, 3 February 2006 (hist) (diff) Dev:Source/Blender/Materials/Transmissivity
- 18:51, 17 January 2006 (hist) (diff) User:Halley (→Noob to Pro Pages)
- 00:38, 17 January 2006 (hist) (diff) User:Halley
- 02:35, 15 January 2006 (hist) (diff) Doc:Manual/Physics/Soft Bodies (→Soft Bodies)
- 00:53, 10 January 2006 (hist) (diff) User:Halley (→Removing the Fourth Wall)
- 22:33, 9 January 2006 (hist) (diff) User:Halley
- 22:21, 9 January 2006 (hist) (diff) User:Halley
- 22:16, 9 January 2006 (hist) (diff) User:Halley
- 15:42, 5 January 2006 (hist) (diff) User:Halley
- 14:11, 5 January 2006 (hist) (diff) User:Halley (→Modeling Tips and Techniques)
- 00:43, 5 January 2006 (hist) (diff) User:Halley
- 14:27, 3 January 2006 (hist) (diff) User:Halley
- 06:01, 28 December 2005 (hist) (diff) Dev:Source/Blender/Materials/Transmissivity
- 05:59, 28 December 2005 (hist) (diff) Dev:Source/Blender/Materials/Transmissivity
- 04:27, 28 December 2005 (hist) (diff) Dev:Source/Blender/Materials/Transmissivity
- 04:13, 28 December 2005 (hist) (diff) Dev:Source/Blender/Materials/Transmissivity
- 03:53, 28 December 2005 (hist) (diff) N File:With-total-internal-reflection-2.jpg (Lastly, the cubes reflect some trapped rays inside for a few extra cycles, giving some extra silvery illumination on some mirrored interior walls.) (top)
- 03:51, 28 December 2005 (hist) (diff) N File:With-transmissivity-2.jpg (Now transmissivity, or depth-aware filtration, adds some deep shadows to the interiors of these cubes.) (top)
- 03:50, 28 December 2005 (hist) (diff) N File:Without-transmissivity-2.jpg (Again, plain old cellophane cubes. They refract, but do little more than that.) (top)
- 03:49, 28 December 2005 (hist) (diff) Dev:Source/Blender/Materials/Transmissivity
- 03:48, 28 December 2005 (hist) (diff) N File:With-total-internal-reflection.jpg (The second feature saves the lives of some prematurely killed photons, thanks to total internal reflection.) (top)
- 03:46, 28 December 2005 (hist) (diff) N File:With-transmissivity.jpg (Thanks to a simple distance calculation in world-space, these blocks can now filter out light in a progressive fashion: the thicker the material, the more light scattering and diffusion takes place. Note the shadows follow the same approach and build up) (top)
- 03:44, 28 December 2005 (hist) (diff) N File:Without-transmissivity.jpg (This shows the surface-only capability of the existing Blender Internal rendering engines. Materials are just a showcase for surface features. These glass blocks of varying thickness appear no more substantial than hollow cellophane shells around empty ) (top)
- 03:43, 28 December 2005 (hist) (diff) N Dev:Source/Blender/Materials/Transmissivity
- 00:29, 24 December 2005 (hist) (diff) Dev:Source/Blender/Materials/DupliMats (→Adjusting DupliMats (the User Interface))
- 21:10, 23 December 2005 (hist) (diff) Dev:Source/Blender/Materials/DupliMats
- 21:08, 23 December 2005 (hist) (diff) Dev:Source/Blender/Materials/DupliMats (→Adjusting DupliMats (the User Interface))
- 21:03, 23 December 2005 (hist) (diff) N File:Duplimat-interface.jpg (The implemented interface for DupliMats is all in the Texture panel. Here is shown three steps in adjusting a typical DupliMat. First, all materials default to 0.0 diversity. Second, adding a little diversity will affect each object's overall diffuse r)
- 20:59, 23 December 2005 (hist) (diff) Dev:Source/Blender/Materials/DupliMats (→Adjusting DupliMats (the User Interface))
- 15:04, 11 December 2005 (hist) (diff) Dev:SundayMeetingAgenda (→Agenda for 11th December 2005)
- 16:10, 9 December 2005 (hist) (diff) N File:With-and-without-duplimats.jpg (A side-by-side comparison of a wood plank floor, with and without DupliMat being used to differentiate the planks. Most realistic uses of DupliMats will be even more subtle but will save a lot of time from hand-tweaking many similar materials.) (top)
- 16:06, 9 December 2005 (hist) (diff) Dev:Source/Blender/Materials/DupliMats
- 02:46, 8 December 2005 (hist) (diff) File:Diverse-diffuse-color.jpg (top)
- 02:42, 8 December 2005 (hist) (diff) N File:Diverse-diffuse-color.jpg (There are 81 objects and just ONE material in this blend file. Although this is a still shot, an animation works fine: each cube retains its unique material copy from frame to frame in '''most''' cases. (Particles and other dynamic sets of objects can )
- 02:39, 8 December 2005 (hist) (diff) Dev:Source/Blender/Materials/DupliMats
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