From BlenderWiki
This panel appears in the Editing Context panel group which is accessed using F9 or clicking
button in the Buttons window.
In the following, U applies to curves and both U and V apply to surfaces. See Nurbs for further usage of this panel.
[edit] Curve Tools
- Poly - Convert selected curve to a linear curve or polygon. (Bézier Curve only)
- Bezier - Convert selected curve to a Bézier curve. (Bézier Curve only)
- Nurb - Convert selected curve to a Nurbs curve.
- Set Weight - Nurbs curves have a weight per handle; the extent to which a handle participates in the interpolation. This button assigns the Weight value to all selected vertices.
- Uniform U - Sets the knots to create a uniform distribution. Use this for closed curves or surfaces.
- Endpoint U - Sets the knots so that the first and last handles are always included.
- Bezier U - Sets the knots table in such a way that the NURBS behave like a Bézier curve.
- Order U - The order is the 'depth' of the curve calculation. Order 1 is a point, order 2 is linear, order 3 is quadratic, etc. Always use order 5 for Curve paths. Order 5 behaves fluently under all circumstances, without annoying discontinuity in the movement.
- Resol U - The resolution in which the interpolation occurs; the number of points that must be generated between two vertices in the curve.
- Weight - The weight that is assigned with Set Weight.
- 1.0 - A preset. A number that can be used to create pure circles and spheres.
- sqrt(2)/4 - As above.
- 0.25 - As above.
- sqrt(0.5) - As above.








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