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Page formatting Review
Kesten is working on page formatting, see User:Kesten/Projects/WikiAssignment1
Edit Notices
Notices about editing are on the MediaWiki:Editnotice-100 page now, instead of in Template:Page/Header, so that they only show up on the actual Edit page, not while reading documentation.
Content Review
| Note | |
Pages marked as Unreviewed pages can:
|
Introduction
| page | void | copy | partial | split | text | im | fixes |
|---|---|---|---|---|---|---|---|
| Doc:2.6/Manual/Introduction/Installing Blender/Mac |
Pages that are ok or that haven't been reviewed yet
- Doc:2.6/Manual/Introduction
- Doc:2.6/Manual/Introduction/About this Manual
- Doc:2.6/Manual/Introduction/Community
- Doc:2.6/Manual/Introduction/History
- Doc:2.6/Manual/Introduction/Installing Blender
- Doc:2.6/Manual/Introduction/Installing Blender/Android
- Doc:2.6/Manual/Introduction/Installing Blender/Configuration
- Doc:2.6/Manual/Introduction/Installing Blender/DirectoryLayout
- Doc:2.6/Manual/Introduction/Installing Blender/Linux
- Doc:2.6/Manual/Introduction/Installing Blender/Linux/Debian Ubuntu
- Doc:2.6/Manual/Introduction/Installing Blender/Linux/Fedora
- Doc:2.6/Manual/Introduction/Installing Blender/Other OSs
- Doc:2.6/Manual/Introduction/Installing Blender/Python
- Doc:2.6/Manual/Introduction/Installing Blender/Windows
- Doc:2.6/Manual/Introduction/License
- Doc:2.6/Manual/Introduction/What's new in this series
Interface
| page | void | copy | partial | split | text | im | fixes |
|---|---|---|---|---|---|---|---|
| Doc:2.6/Manual/Interface | |||||||
| Doc:2.6/Manual/Interface/Internationalization | |||||||
| Doc:2.6/Manual/Interface/Window system | |||||||
| Doc:2.6/Manual/Interface/Window system/Console window |
we need command line options for this page, explained and some examples for rendering, opening Blender with debug flag, and how to open Blender for screencasts/screenshots | ||||||
| Doc:2.6/Manual/Interface/Window types |
Pages that are ok or that haven't been reviewed yet
- Doc:2.6/Manual/Interface/Buttons and Controls
- Doc:2.6/Manual/Interface/Contexts
- Doc:2.6/Manual/Interface/Keyboard and Mouse
- Doc:2.6/Manual/Interface/Menus
- Doc:2.6/Manual/Interface/Modes
- Doc:2.6/Manual/Interface/Panels
- Doc:2.6/Manual/Interface/Scenes
- Doc:2.6/Manual/Interface/Screens
- Doc:2.6/Manual/Interface/Window system/Arranging frames
- Doc:2.6/Manual/Interface/Window system/Headers
Vitals
Pages that are ok or that haven't been reviewed yet
All pages reviewed.
Preferences
No problems so far!
Pages that are ok or that haven't been reviewed yet
- Doc:2.6/Manual/Preferences
- Doc:2.6/Manual/Preferences/Addons
- Doc:2.6/Manual/Preferences/Editing
- Doc:2.6/Manual/Preferences/File
- Doc:2.6/Manual/Preferences/Input
- Doc:2.6/Manual/Preferences/Interface
- Doc:2.6/Manual/Preferences/System
- Doc:2.6/Manual/Preferences/Themes
- Doc:2.6/Manual/Preferences/index
Data System
| page | void | copy | partial | split | text | im | fixes |
|---|---|---|---|---|---|---|---|
| Doc:2.6/Manual/Data System/Data System |
| ||||||
| Doc:2.6/Manual/Data System/Datablocks | X |
elaborate, rna | |||||
| Doc:2.6/Manual/Data System/Files | |||||||
| Doc:2.6/Manual/Data System/Files/Export |
x3d, descriptions | ||||||
| Doc:2.6/Manual/Data System/Files/Import |
x3d, descriptions | ||||||
| Doc:2.6/Manual/Data System/Linked Libraries | X | ||||||
| Doc:2.6/Manual/Data System/Scene Creation | X | ||||||
| Doc:2.6/Manual/Data System/Scenes |
This page contains information that lies beyond the scope of the Blender manual but it's supposed topic still has it's justification. | Link to wikipedia for general information on how to structure movies and pictures and rewriting of the page to fit it's topic. |
Pages that are ok or that haven't been reviewed yet
- Doc:2.6/Manual/Data System
- Doc:2.6/Manual/Data System/Files/Formats
- Doc:2.6/Manual/Data System/Files/Formats/DPX, Cineon, HDR
- Doc:2.6/Manual/Data System/Files/Formats/OpenEXR
- Doc:2.6/Manual/Data System/Files/Import/COLLADA
- Doc:2.6/Manual/Data System/Files/Open
- Doc:2.6/Manual/Data System/Files/Save
- Doc:2.6/Manual/Data System/The Outliner
3D interaction
Pages that are ok or that haven't been reviewed yet
- Doc:2.6/Manual/3D interaction
- Doc:2.6/Manual/3D interaction/Navigating/3D View
- Doc:2.6/Manual/3D interaction/Navigating/3D View Options
- Doc:2.6/Manual/3D interaction/Navigating/Camera View
- Doc:2.6/Manual/3D interaction/Navigating/Global or Local View
- Doc:2.6/Manual/3D interaction/Navigating/Layers
- Doc:2.6/Manual/3D interaction/Sketching/Converting to geometry
- Doc:2.6/Manual/3D interaction/Transform Control
- Doc:2.6/Manual/3D interaction/Transform Control/Axis Locking
- Doc:2.6/Manual/3D interaction/Transform Control/Manipulators
- Doc:2.6/Manual/3D interaction/Transform Control/Numeric Input
- Doc:2.6/Manual/3D interaction/Transform Control/Pivot Point
- Doc:2.6/Manual/3D interaction/Transform Control/Pivot Point/3D Cursor
- Doc:2.6/Manual/3D interaction/Transform Control/Pivot Point/Active element
- Doc:2.6/Manual/3D interaction/Transform Control/Pivot Point/Bounding Box Center
- Doc:2.6/Manual/3D interaction/Transform Control/Pivot Point/Individual Origins
- Doc:2.6/Manual/3D interaction/Transform Control/Pivot Point/Median Point
- Doc:2.6/Manual/3D interaction/Transform Control/Precision
- Doc:2.6/Manual/3D interaction/Transform Control/Proportional Edit
- Doc:2.6/Manual/3D interaction/Transform Control/Snap
- Doc:2.6/Manual/3D interaction/Transform Control/Snap to Mesh
- Doc:2.6/Manual/3D interaction/Transformations
- Doc:2.6/Manual/3D interaction/Transformations/Advanced/Mirror
- Doc:2.6/Manual/3D interaction/Transformations/Advanced/Push Pull
- Doc:2.6/Manual/3D interaction/Transformations/Advanced/Shear
- Doc:2.6/Manual/3D interaction/Transformations/Advanced/Shrink Fatten
- Doc:2.6/Manual/3D interaction/Transformations/Advanced/To Sphere
- Doc:2.6/Manual/3D interaction/Transformations/Advanced/Warp
- Doc:2.6/Manual/3D interaction/Transformations/Basics
- Doc:2.6/Manual/3D interaction/Transformations/Basics/Rotate
- Doc:2.6/Manual/3D interaction/Transformations/Basics/Scale
Modeling
Pages that are ok or that haven't been reviewed yet
- Doc:2.6/Manual/Modeling
- Doc:2.6/Manual/Modeling/Meshes/Editing
- Doc:2.6/Manual/Modeling/Meshes/Editing/Deforming/Noise
- Doc:2.6/Manual/Modeling/Meshes/Editing/Deforming/Shrink-Fatten
- Doc:2.6/Manual/Modeling/Meshes/Editing/Deforming/Smooth
- Doc:2.6/Manual/Modeling/Meshes/Editing/Duplicating
- Doc:2.6/Manual/Modeling/Meshes/Editing/Duplicating/Extrude Dup
- Doc:2.6/Manual/Modeling/Meshes/Editing/Duplicating/Inset
- Doc:2.6/Manual/Modeling/Meshes/Editing/Duplicating/Screw
- Doc:2.6/Manual/Modeling/Meshes/Editing/Duplicating/Spin Dup
- Doc:2.6/Manual/Modeling/Meshes/Editing/Sculpt Mode
- Doc:2.6/Manual/Modeling/Meshes/Editing/Subdividing/Subdivide Smooth
- Doc:2.6/Manual/Modeling/Meshes/Editing/Subdividing/Subdivide fractal
- Doc:2.6/Manual/Modeling/Meshes/Mesh Structures
- Doc:2.6/Manual/Modeling/Meshes/Selecting/Edges
- Doc:2.6/Manual/Modeling/Meshes/Selecting/Faces
- Doc:2.6/Manual/Modeling/Meshes/Selecting/Selectable Elements
- Doc:2.6/Manual/Modeling/Meshes/Smoothing
- Doc:2.6/Manual/Modeling/Meshes/Vertex Groups
- Doc:2.6/Manual/Modeling/Metas
- Doc:2.6/Manual/Modeling/Metas/Editing
- Doc:2.6/Manual/Modeling/Objects/Duplication
- Doc:2.6/Manual/Modeling/Objects/Duplication/DupliFaces
- Doc:2.6/Manual/Modeling/Objects/Duplication/DupliFrames
- Doc:2.6/Manual/Modeling/Objects/Duplication/DupliGroup
- Doc:2.6/Manual/Modeling/Objects/Duplication/DupliVerts
Modifiers
| page | void | copy | partial | split | text | im | fixes |
|---|---|---|---|---|---|---|---|
| Doc:2.6/Manual/Modifiers |
Needs to stay updated with new modifiers being added | ||||||
| Doc:2.6/Manual/Modifiers/Deform/Cast | |||||||
| Doc:2.6/Manual/Modifiers/Deform/Shrinkwrap |
needs an example | ||||||
| Doc:2.6/Manual/Modifiers/Deform/Warp |
Requires image to show function. | ||||||
| Doc:2.6/Manual/Modifiers/Generate/Bevel | |||||||
| Doc:2.6/Manual/Modifiers/Generate/Build | |||||||
| Doc:2.6/Manual/Modifiers/Generate/Edge Split | |||||||
| Doc:2.6/Manual/Modifiers/Generate/Multiresolution |
needs examples | ||||||
| Doc:2.6/Manual/Modifiers/Generate/Subsurf |
some need update | ||||||
| Doc:2.6/Manual/Modifiers/Simulate/Explode |
add images | ||||||
| Doc:2.6/Manual/Modifiers/Simulate/Particle Instance |
new? |
Pages that are ok or that haven't been reviewed yet
- Doc:2.6/Manual/Modifiers/Deform/Armature
- Doc:2.6/Manual/Modifiers/Deform/Curve
- Doc:2.6/Manual/Modifiers/Deform/Displace
- Doc:2.6/Manual/Modifiers/Deform/Hooks
- Doc:2.6/Manual/Modifiers/Deform/Laplacian Smooth
- Doc:2.6/Manual/Modifiers/Deform/Lattice
- Doc:2.6/Manual/Modifiers/Deform/Mesh Cache
- Doc:2.6/Manual/Modifiers/Deform/Mesh Deform
- Doc:2.6/Manual/Modifiers/Deform/Simple Deform
- Doc:2.6/Manual/Modifiers/Deform/Smooth
- Doc:2.6/Manual/Modifiers/Deform/Wave
- Doc:2.6/Manual/Modifiers/Generate/Array
- Doc:2.6/Manual/Modifiers/Generate/Booleans
- Doc:2.6/Manual/Modifiers/Generate/Decimate
- Doc:2.6/Manual/Modifiers/Generate/Mask
- Doc:2.6/Manual/Modifiers/Generate/Mirror
- Doc:2.6/Manual/Modifiers/Generate/Screw
- Doc:2.6/Manual/Modifiers/Generate/Skin
- Doc:2.6/Manual/Modifiers/Generate/Solidify
- Doc:2.6/Manual/Modifiers/Generate/Triangulate
- Doc:2.6/Manual/Modifiers/Mesh
- Doc:2.6/Manual/Modifiers/Modify/Mesh Cache
- Doc:2.6/Manual/Modifiers/Modify/UV Project
- Doc:2.6/Manual/Modifiers/Modify/UV Warp
- Doc:2.6/Manual/Modifiers/Modify/Vertex Weight
- Doc:2.6/Manual/Modifiers/Objects
- Doc:2.6/Manual/Modifiers/Objects/ParticleInstance
- Doc:2.6/Manual/Modifiers/Simulate/Ocean
- Doc:2.6/Manual/Modifiers/Textures/UVProject
- Doc:2.6/Manual/Modifiers/The Stack
Lighting
| page | void | copy | partial | split | text | im | fixes |
|---|---|---|---|---|---|---|---|
| Doc:2.6/Manual/Lighting/Ambient Light | X | ||||||
| Doc:2.6/Manual/Lighting/Ambient Occlusion | |||||||
| Doc:2.6/Manual/Lighting/Exposure | |||||||
| Doc:2.6/Manual/Lighting/Indirect Lighting | X | ||||||
| Doc:2.6/Manual/Lighting/Lamps/Area |
examples | ||||||
| Doc:2.6/Manual/Lighting/Lamps/Area/Raytraced Shadows | |||||||
| Doc:2.6/Manual/Lighting/Lamps/Lamp |
examples | ||||||
| Doc:2.6/Manual/Lighting/Lamps/Lamp/Raytraced Shadows | remove from index | ||||||
| Doc:2.6/Manual/Lighting/Lamps/Lighting Rigs | X | ||||||
| Doc:2.6/Manual/Lighting/Lamps/Spot |
like 2.4? | ||||||
| Doc:2.6/Manual/Lighting/Lamps/Spot/Buffered Shadows |
simplify? | ||||||
| Doc:2.6/Manual/Lighting/Lamps/Spot/Halos | |||||||
| Doc:2.6/Manual/Lighting/Lamps/Spot/Raytraced Shadows | remove from index | ||||||
| Doc:2.6/Manual/Lighting/Lamps/Sun |
examples | ||||||
| Doc:2.6/Manual/Lighting/Lamps/Sun/Raytraced Shadows | remove from index? | ||||||
| Doc:2.6/Manual/Lighting/Lamps/Sun/Sky and Atmosphere |
| ||||||
| Doc:2.6/Manual/Lighting/Lights/Light Properties | |||||||
| Doc:2.6/Manual/Lighting/Volumetric Lights | X |
Pages that are ok or that haven't been reviewed yet
- Doc:2.6/Manual/Lighting
- Doc:2.6/Manual/Lighting/Lamps
- Doc:2.6/Manual/Lighting/Lamps/Hemi
- Doc:2.6/Manual/Lighting/Lights
- Doc:2.6/Manual/Lighting/Lights/Light Attenuation
- Doc:2.6/Manual/Lighting/Lights/Lights In Other Contexts
- Doc:2.6/Manual/Lighting/Lights/Textures
- Doc:2.6/Manual/Lighting/Lights/What Light Affects
- Doc:2.6/Manual/Lighting/Radiosity
- Doc:2.6/Manual/Lighting/Radiosity/Baking
- Doc:2.6/Manual/Lighting/Radiosity/Rendering
- Doc:2.6/Manual/Lighting/Shadows
- Doc:2.6/Manual/Lighting/Shadows/Properties
- Doc:2.6/Manual/Lighting/Shadows/Raytraced Properties
Materials
Pages that are ok or that haven't been reviewed yet
- Doc:2.6/Manual/Materials
- Doc:2.6/Manual/Materials/Assigning a material
- Doc:2.6/Manual/Materials/Multiple Materials
- Doc:2.6/Manual/Materials/Nodes
- Doc:2.6/Manual/Materials/Nodes/Types
- Doc:2.6/Manual/Materials/Nodes/Types/Color
- Doc:2.6/Manual/Materials/Nodes/Types/Dynamic
- Doc:2.6/Manual/Materials/Nodes/Types/Output
- Doc:2.6/Manual/Materials/Options
- Doc:2.6/Manual/Materials/Properties
- Doc:2.6/Manual/Materials/Properties/Ambient Light Effect
- Doc:2.6/Manual/Materials/Properties/Diffuse Shaders
- Doc:2.6/Manual/Materials/Properties/Introduction
- Doc:2.6/Manual/Materials/Properties/Mask Transparency
- Doc:2.6/Manual/Materials/Properties/Mirror
- Doc:2.6/Manual/Materials/Properties/Options
- Doc:2.6/Manual/Materials/Properties/Preview
- Doc:2.6/Manual/Materials/Properties/Ramps
- Doc:2.6/Manual/Materials/Properties/Shading
- Doc:2.6/Manual/Materials/Properties/Shadows
- Doc:2.6/Manual/Materials/Properties/Specular Shaders
- Doc:2.6/Manual/Materials/Properties/Strands
- Doc:2.6/Manual/Materials/Properties/Subsurface Scattering
- Doc:2.6/Manual/Materials/Properties/Transparency
- Doc:2.6/Manual/Materials/Special Effects/Halo
- Doc:2.6/Manual/Materials/Special Effects/Halos
- Doc:2.6/Manual/Materials/Special Effects/Vertex Paint
- Doc:2.6/Manual/Materials/Special Effects/Volume
- Doc:2.6/Manual/Materials/Special Effects/Wire
Textures
Pages that are ok or that haven't been reviewed yet
- Doc:2.6/Manual/Textures/Assigning a Texture
- Doc:2.6/Manual/Textures/Editor
- Doc:2.6/Manual/Textures/Influence/Material
- Doc:2.6/Manual/Textures/Influence/Material/Bump and Normal
- Doc:2.6/Manual/Textures/Influence/Material/Displacement
- Doc:2.6/Manual/Textures/Mapping/UV
- Doc:2.6/Manual/Textures/Options
- Doc:2.6/Manual/Textures/Options/Map Input
- Doc:2.6/Manual/Textures/Options/Map To
- Doc:2.6/Manual/Textures/Types
- Doc:2.6/Manual/Textures/Types/Nodes
- Doc:2.6/Manual/Textures/Types/Procedural
- Doc:2.6/Manual/Textures/Types/Procedural/Blend
- Doc:2.6/Manual/Textures/Types/Procedural/Clouds
- Doc:2.6/Manual/Textures/Types/Procedural/Distorted Noise
- Doc:2.6/Manual/Textures/Types/Procedural/Magic
- Doc:2.6/Manual/Textures/Types/Procedural/Marble
- Doc:2.6/Manual/Textures/Types/Procedural/Musgrave
- Doc:2.6/Manual/Textures/Types/Procedural/Noise
- Doc:2.6/Manual/Textures/Types/Procedural/Stucci
- Doc:2.6/Manual/Textures/Types/Procedural/Voronoi
- Doc:2.6/Manual/Textures/Types/Procedural/Wood
World
| page | void | copy | partial | split | text | im | fixes |
|---|---|---|---|---|---|---|---|
| Doc:2.6/Manual/World | X |
missing some words on options that are explain in lighting and no explanation about Gather | |||||
| Doc:2.6/Manual/World/Background | X |
missing Ambient Color, Exposure and Range | |||||
| Doc:2.6/Manual/World/Stars | X |
missing example |
Pages that are ok or that haven't been reviewed yet
Rigging
| page | void | copy | partial | split | text | im | fixes |
|---|---|---|---|---|---|---|---|
| Doc:2.6/Manual/Rigging/Armatures |
This page is not in good shape. Redundant to the introduction page and the how to's should be in the tutorial section. | ||||||
| Doc:2.6/Manual/Rigging/Armatures/Editing/Properties | X | ||||||
| Doc:2.6/Manual/Rigging/Armatures/Editing/Sketching |
retarget conversion method |
some images need updated | |||||
| Doc:2.6/Manual/Rigging/Armatures/Editing/Templating | X | ||||||
| Doc:2.6/Manual/Rigging/Posing | X | ||||||
| Doc:2.6/Manual/Rigging/Posing/Constraints | |||||||
| Doc:2.6/Manual/Rigging/Posing/Editing |
inbetweens, pose menu tools |
update | |||||
| Doc:2.6/Manual/Rigging/Posing/Inverse Kinematics | X |
Need example & img | |||||
| Doc:2.6/Manual/Rigging/Posing/Inverse Kinematics/Spline IK | X |
Need example & img | |||||
| Doc:2.6/Manual/Rigging/Posing/Pose Library | X | ||||||
| Doc:2.6/Manual/Rigging/Posing/Visualization |
examples | ||||||
| Doc:2.6/Manual/Rigging/Skinning | X | ||||||
| Doc:2.6/Manual/Rigging/Skinning/ObData | X |
update | |||||
| Doc:2.6/Manual/Rigging/Skinning/Objects | X | X | |||||
| Doc:2.6/Manual/Rigging/Skinning/Retargeting | X |
Pages that are ok or that haven't been reviewed yet
- Doc:2.6/Manual/Rigging
- Doc:2.6/Manual/Rigging/Armatures/Bones
- Doc:2.6/Manual/Rigging/Armatures/Editing
- Doc:2.6/Manual/Rigging/Armatures/Editing/Bones
- Doc:2.6/Manual/Rigging/Armatures/Panels
- Doc:2.6/Manual/Rigging/Armatures/Selecting
- Doc:2.6/Manual/Rigging/Armatures/Structure
- Doc:2.6/Manual/Rigging/Armatures/Visualization
Constraints
Pages that are ok or that haven't been reviewed yet
- Doc:2.6/Manual/Constraints/Tracking/Track To
- Doc:2.6/Manual/Constraints/Transform
- Doc:2.6/Manual/Constraints/Transform/Copy Location
- Doc:2.6/Manual/Constraints/Transform/Copy Rotation
- Doc:2.6/Manual/Constraints/Transform/Copy Scale
- Doc:2.6/Manual/Constraints/Transform/Copy Transforms
- Doc:2.6/Manual/Constraints/Transform/Limit Distance
- Doc:2.6/Manual/Constraints/Transform/Limit Location
- Doc:2.6/Manual/Constraints/Transform/Limit Rotation
- Doc:2.6/Manual/Constraints/Transform/Limit Scale
- Doc:2.6/Manual/Constraints/Transform/Maintain Volume
Animation
Pages that are ok or that haven't been reviewed yet
- Doc:2.6/Manual/Animation
- Doc:2.6/Manual/Animation/Actions
- Doc:2.6/Manual/Animation/Editors
- Doc:2.6/Manual/Animation/Editors/Dopesheet
- Doc:2.6/Manual/Animation/Editors/Graph/FCurves/Editing/Curves
- Doc:2.6/Manual/Animation/Keyframes
- Doc:2.6/Manual/Animation/Techs/Object/Constraint
- Doc:2.6/Manual/Animation/Techs/Object/Path
Physics
Pages that are ok or that haven't been reviewed yet
- Doc:2.6/Manual/Physics
- Doc:2.6/Manual/Physics/Clothes
- Doc:2.6/Manual/Physics/Collision
- Doc:2.6/Manual/Physics/Dynamic Paint/Brush
- Doc:2.6/Manual/Physics/Dynamic Paint/Canvas
- Doc:2.6/Manual/Physics/Fluid
- Doc:2.6/Manual/Physics/Fluid/Fluid Object
- Doc:2.6/Manual/Physics/Fluid/Volume
- Doc:2.6/Manual/Physics/Fluid/animated mesh export
- Doc:2.6/Manual/Physics/Fluid/split type
- Doc:2.6/Manual/Physics/Fluid/volume init
- Doc:2.6/Manual/Physics/Particles
- Doc:2.6/Manual/Physics/Particles/Children
- Doc:2.6/Manual/Physics/Particles/Emission
- Doc:2.6/Manual/Physics/Particles/Hair
- Doc:2.6/Manual/Physics/Particles/Hair/Dynamics
- Doc:2.6/Manual/Physics/Particles/Mode
- Doc:2.6/Manual/Physics/Particles/Physics
- Doc:2.6/Manual/Physics/Particles/Physics/Boids
- Doc:2.6/Manual/Physics/Particles/Physics/Fluid
- Doc:2.6/Manual/Physics/Particles/Physics/Keyed
- Doc:2.6/Manual/Physics/Particles/Physics/Newtonian
- Doc:2.6/Manual/Physics/Performances
- Doc:2.6/Manual/Physics/Soft Body
- Doc:2.6/Manual/Physics/Soft Body/Exterior Forces
- Doc:2.6/Manual/Physics/Soft Body/Interior Forces
- Doc:2.6/Manual/Physics/Soft Body/Simple Examples
- Doc:2.6/Manual/Physics/Using GE
Render
| page | void | copy | partial | split | text | im | fixes |
|---|---|---|---|---|---|---|---|
| Doc:2.6/Manual/Render | X |
needs review and at least some img | |||||
| Doc:2.6/Manual/Render/Camera |
| ||||||
| Doc:2.6/Manual/Render/Camera/Depth Of Field | X | ||||||
| Doc:2.6/Manual/Render/Camera/Perspective | X | ||||||
| Doc:2.6/Manual/Render/Cycles/Nodes/Input |
z depth |
examples | |||||
| Doc:2.6/Manual/Render/Engines/Freestyle | |||||||
| Doc:2.6/Manual/Render/Engines/Luxrender | X | ||||||
| Doc:2.6/Manual/Render/Output/Video | |||||||
| Doc:2.6/Manual/Render/Panoramic | X | ||||||
| Doc:2.6/Manual/Render/Performance | X | ||||||
| Doc:2.6/Manual/Render/Performance/GPU | X | ||||||
| Doc:2.6/Manual/Render/Performance/Renderfarm | X | ||||||
| Doc:2.6/Manual/Render/Post Process/CM And Exposure | X |
needs images | |||||
| Doc:2.6/Manual/Render/Post Process/Depth Of Field | X | ||||||
| Doc:2.6/Manual/Render/Post Process/Edges | X | ||||||
| Doc:2.6/Manual/Render/Post Process/Passes | X |
Pages that are ok or that haven't been reviewed yet
- Doc:2.6/Manual/Render/Animations
- Doc:2.6/Manual/Render/Bake
- Doc:2.6/Manual/Render/Command Line
- Doc:2.6/Manual/Render/Cycles
- Doc:2.6/Manual/Render/Cycles/Camera
- Doc:2.6/Manual/Render/Cycles/Experimental Features
- Doc:2.6/Manual/Render/Cycles/GPU Rendering
- Doc:2.6/Manual/Render/Cycles/Getting Started
- Doc:2.6/Manual/Render/Cycles/Getting Started/Tutorials
- Doc:2.6/Manual/Render/Cycles/Hair Rendering
- Doc:2.6/Manual/Render/Cycles/Integrator
- Doc:2.6/Manual/Render/Cycles/Lamps
- Doc:2.6/Manual/Render/Cycles/Light Paths
- Doc:2.6/Manual/Render/Cycles/Materials
- Doc:2.6/Manual/Render/Cycles/Materials/Displacement
- Doc:2.6/Manual/Render/Cycles/Materials/Surface
- Doc:2.6/Manual/Render/Cycles/Materials/Volume
- Doc:2.6/Manual/Render/Cycles/Nodes
- Doc:2.6/Manual/Render/Cycles/Nodes/More
- Doc:2.6/Manual/Render/Cycles/Nodes/OSL
- Doc:2.6/Manual/Render/Cycles/Nodes/Shaders
- Doc:2.6/Manual/Render/Cycles/Nodes/Shaders/Volume
- Doc:2.6/Manual/Render/Cycles/Nodes/Textures
- Doc:2.6/Manual/Render/Cycles/Passes
- Doc:2.6/Manual/Render/Cycles/Reducing Noise
- Doc:2.6/Manual/Render/Cycles/Texture Editing
- Doc:2.6/Manual/Render/Cycles/World
- Doc:2.6/Manual/Render/Display
- Doc:2.6/Manual/Render/Engines
- Doc:2.6/Manual/Render/Engines/Yafray
- Doc:2.6/Manual/Render/Freestyle
- Doc:2.6/Manual/Render/Freestyle/Core
- Doc:2.6/Manual/Render/Freestyle/Links
- Doc:2.6/Manual/Render/Freestyle/Parameter Editor
- Doc:2.6/Manual/Render/Freestyle/Parameter Editor/Line Set
- Doc:2.6/Manual/Render/Freestyle/Parameter Editor/Line Style
- Doc:2.6/Manual/Render/Freestyle/Parameter Editor/Line Style/Alpha
- Doc:2.6/Manual/Render/Freestyle/Parameter Editor/Line Style/Color
- Doc:2.6/Manual/Render/Freestyle/Parameter Editor/Line Style/Geometry
- Doc:2.6/Manual/Render/Freestyle/Parameter Editor/Line Style/Strokes
- Doc:2.6/Manual/Render/Freestyle/Parameter Editor/Line Style/Thickness
- Doc:2.6/Manual/Render/Freestyle/Python
- Doc:2.6/Manual/Render/Freestyle/Viewmap
- Doc:2.6/Manual/Render/Options
- Doc:2.6/Manual/Render/Options/Antialiasing
- Doc:2.6/Manual/Render/Output
- Doc:2.6/Manual/Render/Output/Frameserver
- Doc:2.6/Manual/Render/Oversampling (Antialiasing)
- Doc:2.6/Manual/Render/Performance/Netrender
- Doc:2.6/Manual/Render/Performance/Netrender/WebInterface
- Doc:2.6/Manual/Render/Post Process
- Doc:2.6/Manual/Render/Post Process/Layers
- Doc:2.6/Manual/Render/Post Process/Motion Blur
- Doc:2.6/Manual/Render/Post Process/Stamp
- Doc:2.6/Manual/Render/Render Window
- Doc:2.6/Manual/Render/YafRay
Composite Nodes
| page | void | copy | partial | split | text | im | fixes |
|---|---|---|---|---|---|---|---|
| Doc:2.6/Manual/Composite Nodes | X | ||||||
| Doc:2.6/Manual/Composite Nodes/Editor | X | ||||||
| Doc:2.6/Manual/Composite Nodes/Node Controls | X | ||||||
| Doc:2.6/Manual/Composite Nodes/Node Groups | X | ||||||
| Doc:2.6/Manual/Composite Nodes/Types | X | ||||||
| Doc:2.6/Manual/Composite Nodes/Types/Color | X |
The Gamma Node explanation is a mess | |||||
| Doc:2.6/Manual/Composite Nodes/Types/Convertor | X | ||||||
| Doc:2.6/Manual/Composite Nodes/Types/Distort | X | ||||||
| Doc:2.6/Manual/Composite Nodes/Types/Filter | X | ||||||
| Doc:2.6/Manual/Composite Nodes/Types/Input | X |
This page contains some direct how-tos that should be in the example and tutorial section | |||||
| Doc:2.6/Manual/Composite Nodes/Types/Matte |
needs verification that it's up to date with 2.6 | X | |||||
| Doc:2.6/Manual/Composite Nodes/Types/Output | X | ||||||
| Doc:2.6/Manual/Composite Nodes/Types/Vector | X | ||||||
| Doc:2.6/Manual/Composite Nodes/Usage |
This is a practically void page. All necessary information would be covered in this interface standards page | removal |
Pages that are ok or that haven't been reviewed yet
All pages reviewed.
Sequencer
| page | void | copy | partial | split | text | im | fixes |
|---|---|---|---|---|---|---|---|
| Doc:2.6/Manual/Sequencer | X | ||||||
| Doc:2.6/Manual/Sequencer/Audio | X | ||||||
| Doc:2.6/Manual/Sequencer/Effects | X | ||||||
| Doc:2.6/Manual/Sequencer/Effects/Plugins | |||||||
| Doc:2.6/Manual/Sequencer/Modes | X | ||||||
| Doc:2.6/Manual/Sequencer/Modes/Sequence Screen Layout | X |
need all | |||||
| Doc:2.6/Manual/Sequencer/Usage | X |
Pages that are ok or that haven't been reviewed yet
All pages reviewed.
Extensions
| page | void | copy | partial | split | text | im | fixes |
|---|---|---|---|---|---|---|---|
| Doc:2.6/Manual/Extensions | |||||||
| Doc:2.6/Manual/Extensions/Plugins | |||||||
| Doc:2.6/Manual/Extensions/Plugins/Sequence | |||||||
| Doc:2.6/Manual/Extensions/Plugins/Texture | |||||||
| Doc:2.6/Manual/Extensions/Python/Add-Ons | X |
need to be updated to last change | |||||
| Doc:2.6/Manual/Extensions/Python/Bundled Scripts | |||||||
| Doc:2.6/Manual/Extensions/Python/Example | X | ||||||
| Doc:2.6/Manual/Extensions/Python/FAQ | X | ||||||
| Doc:2.6/Manual/Extensions/Python/Intro to Python | X |
Just started. If you have any suggestions, please add them in the discussion page. Thank you. |
Pages that are ok or that haven't been reviewed yet
- Doc:2.6/Manual/Extensions/Python
- Doc:2.6/Manual/Extensions/Python/Console
- Doc:2.6/Manual/Extensions/Python/Geometry
- Doc:2.6/Manual/Extensions/Python/Intro to Python/Examples
- Doc:2.6/Manual/Extensions/Python/Properties
- Doc:2.6/Manual/Extensions/Python/References
- Doc:2.6/Manual/Extensions/Python/Text editor
Game Engine
| page | void | copy | partial | split | text | im | fixes |
|---|---|---|---|---|---|---|---|
| Doc:2.6/Manual/Game Engine/Android |
This sub-section needs some review & formatting… | ||||||
| Doc:2.6/Manual/Game Engine/Logic/Actuators/CD | |||||||
| Doc:2.6/Manual/Game Engine/Logic/Actuators/Shape Action | |||||||
| Doc:2.6/Manual/Game Engine/Logic/Actuators/Steering | X | ||||||
| Doc:2.6/Manual/Game Engine/Logic/Controllers/Python | X | ||||||
| Doc:2.6/Manual/Game Engine/Logic/Sensors/Types | X |
api links are 2.4x and would be good to split in one sensor per pagewith an example |
2.4 | ||||
| Doc:2.6/Manual/Game Engine/Physics/Material | X | ||||||
| Doc:2.6/Manual/Game Engine/Physics/Object/Sensor | X |
sections | |||||
| Doc:2.6/Manual/Game Engine/Physics/Object Type | X | ||||||
| Doc:2.6/Manual/Game Engine/Physics/Object Type/Occluder | X | ||||||
| Doc:2.6/Manual/Game Engine/Physics/Object Type/Rigid Body | X | ||||||
| Doc:2.6/Manual/Game Engine/World | x |
needs images? |
Pages that are ok or that haven't been reviewed yet
- Doc:2.6/Manual/Game Engine
- Doc:2.6/Manual/Game Engine/Android/Building Blender for Android
- Doc:2.6/Manual/Game Engine/Android/Building Blender with GLES
- Doc:2.6/Manual/Game Engine/Android/Game dev guide for Android
- Doc:2.6/Manual/Game Engine/Blender Player
- Doc:2.6/Manual/Game Engine/Camera
- Doc:2.6/Manual/Game Engine/Camera/Dome
- Doc:2.6/Manual/Game Engine/Camera/Dome mode
- Doc:2.6/Manual/Game Engine/Camera/Editing
- Doc:2.6/Manual/Game Engine/Camera/Stereo
- Doc:2.6/Manual/Game Engine/Features
- Doc:2.6/Manual/Game Engine/Licensing
- Doc:2.6/Manual/Game Engine/Logic
- Doc:2.6/Manual/Game Engine/Logic/
- Doc:2.6/Manual/Game Engine/Logic/Actuators
- Doc:2.6/Manual/Game Engine/Logic/Actuators/2D Filters
- Doc:2.6/Manual/Game Engine/Logic/Actuators/Action
- Doc:2.6/Manual/Game Engine/Logic/Actuators/Camera
- Doc:2.6/Manual/Game Engine/Logic/Actuators/Common Options
- Doc:2.6/Manual/Game Engine/Logic/Actuators/Constraint
- Doc:2.6/Manual/Game Engine/Logic/Actuators/Edit Object
- Doc:2.6/Manual/Game Engine/Logic/Actuators/Editing
- Doc:2.6/Manual/Game Engine/Logic/Actuators/FCurve
- Doc:2.6/Manual/Game Engine/Logic/Actuators/Game
- Doc:2.6/Manual/Game Engine/Logic/Actuators/Message
- Doc:2.6/Manual/Game Engine/Logic/Actuators/Motion
- Doc:2.6/Manual/Game Engine/Logic/Actuators/Parent
- Doc:2.6/Manual/Game Engine/Logic/Actuators/Property
- Doc:2.6/Manual/Game Engine/Logic/Actuators/Random
- Doc:2.6/Manual/Game Engine/Logic/Actuators/Scene
- Doc:2.6/Manual/Game Engine/Logic/Actuators/Sound
- Doc:2.6/Manual/Game Engine/Logic/Actuators/State
- Doc:2.6/Manual/Game Engine/Logic/Actuators/Visibility
- Doc:2.6/Manual/Game Engine/Logic/Controllers
- Doc:2.6/Manual/Game Engine/Logic/Controllers/AND
- Doc:2.6/Manual/Game Engine/Logic/Controllers/Editing
- Doc:2.6/Manual/Game Engine/Logic/Controllers/Expression
- Doc:2.6/Manual/Game Engine/Logic/Controllers/Expressions
- Doc:2.6/Manual/Game Engine/Logic/Controllers/NAND
- Doc:2.6/Manual/Game Engine/Logic/Controllers/NOR
- Doc:2.6/Manual/Game Engine/Logic/Controllers/OR
- Doc:2.6/Manual/Game Engine/Logic/Controllers/XNOR
- Doc:2.6/Manual/Game Engine/Logic/Controllers/XOR
- Doc:2.6/Manual/Game Engine/Logic/Editor
- Doc:2.6/Manual/Game Engine/Logic/Logic/Sensors/Mouse
- Doc:2.6/Manual/Game Engine/Logic/Object type
- Doc:2.6/Manual/Game Engine/Logic/Object type/Dynamic
- Doc:2.6/Manual/Game Engine/Logic/Object type/No collision
- Doc:2.6/Manual/Game Engine/Logic/Object type/Occluder
- Doc:2.6/Manual/Game Engine/Logic/Object type/Rigid body
- Doc:2.6/Manual/Game Engine/Logic/Object type/Sensor
- Doc:2.6/Manual/Game Engine/Logic/Object type/Soft body
- Doc:2.6/Manual/Game Engine/Logic/Object type/Static
- Doc:2.6/Manual/Game Engine/Logic/Properties
- Doc:2.6/Manual/Game Engine/Logic/Properties/Editing
- Doc:2.6/Manual/Game Engine/Logic/Sensors
- Doc:2.6/Manual/Game Engine/Logic/Sensors/Actuator
- Doc:2.6/Manual/Game Engine/Logic/Sensors/Always
- Doc:2.6/Manual/Game Engine/Logic/Sensors/Collision
- Doc:2.6/Manual/Game Engine/Logic/Sensors/Common Options
- Doc:2.6/Manual/Game Engine/Logic/Sensors/Delay
- Doc:2.6/Manual/Game Engine/Logic/Sensors/Editing
- Doc:2.6/Manual/Game Engine/Logic/Sensors/Joystick
- Doc:2.6/Manual/Game Engine/Logic/Sensors/Keyboard
- Doc:2.6/Manual/Game Engine/Logic/Sensors/Message
- Doc:2.6/Manual/Game Engine/Logic/Sensors/Mouse
- Doc:2.6/Manual/Game Engine/Logic/Sensors/Near
- Doc:2.6/Manual/Game Engine/Logic/Sensors/Property
- Doc:2.6/Manual/Game Engine/Logic/Sensors/Radar
- Doc:2.6/Manual/Game Engine/Logic/Sensors/Random
- Doc:2.6/Manual/Game Engine/Logic/Sensors/Ray
- Doc:2.6/Manual/Game Engine/Logic/Sensors/Touch
- Doc:2.6/Manual/Game Engine/Logic/States
- Doc:2.6/Manual/Game Engine/Logic/Ιδιότητες
- Doc:2.6/Manual/Game Engine/Performance/Display
- Doc:2.6/Manual/Game Engine/Performance/Introduction
- Doc:2.6/Manual/Game Engine/Performance/System
- Doc:2.6/Manual/Game Engine/Physics
- Doc:2.6/Manual/Game Engine/Physics/AllTypes
- Doc:2.6/Manual/Game Engine/Physics/AnisotropicFrictionOptions
- Doc:2.6/Manual/Game Engine/Physics/Collision Bounds
- Doc:2.6/Manual/Game Engine/Physics/CommonOptions
- Doc:2.6/Manual/Game Engine/Physics/Create Obstacle
- Doc:2.6/Manual/Game Engine/Physics/FormFactorOption
- Doc:2.6/Manual/Game Engine/Physics/MassOption
- Doc:2.6/Manual/Game Engine/Physics/Object/Dynamic
- Doc:2.6/Manual/Game Engine/Physics/Object/No Collision
- Doc:2.6/Manual/Game Engine/Physics/Object/Occluder
- Doc:2.6/Manual/Game Engine/Physics/Object/Rigid Body
- Doc:2.6/Manual/Game Engine/Physics/Object/Soft Body
- Doc:2.6/Manual/Game Engine/Physics/Object/Static
- Doc:2.6/Manual/Game Engine/Physics/Object Type/Dynamic
- Doc:2.6/Manual/Game Engine/Physics/Object Type/No Collision
- Doc:2.6/Manual/Game Engine/Physics/Object Type/Sensor
- Doc:2.6/Manual/Game Engine/Physics/Object Type/Soft Body
- Doc:2.6/Manual/Game Engine/Physics/Object Type/Static
- Doc:2.6/Manual/Game Engine/Physics/PythonAccessToOptions
- Doc:2.6/Manual/Game Engine/Physics/RadiusOption
- Doc:2.6/Manual/Game Engine/Physics/TransformOptions
- Doc:2.6/Manual/Game Engine/Physics/World
- Doc:2.6/Manual/Game Engine/Python API
- Doc:2.6/Manual/Game Engine/Python API/Bullet physics
- Doc:2.6/Manual/Game Engine/Python API/VideoTexture
- Doc:2.6/Manual/Game Engine/Resources
- Doc:2.6/Manual/Game Engine/Screen Layout