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This page is here to discuss how to build an efficient and complete Reference for Blender 2.5

Add here proposals and refer to it in talk page where we can discuss.



[edit] Destiny of this page should be

  • when it is more official we move it to Doc:2.5/Reference
  • after a wide acceptance of 2.5 we can copy Doc:Reference to Doc:2.4x/Reference and copy Doc:2.5/Reference in Doc:Reference (the reference becomes official)
  • later on we move Doc:2.4x/Reference in Attic:Doc/2.4x/Reference


[edit] /UI-Archetypes

/Application
/Button
/Header
/Input
/Menu
/Panel
/Properties panel
/Toolbar
/Window
/Curves
  • Handles
  • ...
/...
  • ...
  • ...
/Blender conventions
  • adding to a selection
  • ...
  • ...


[edit] /Windows/<Window type>

/Header/<Mode>
/Toolbar/<Mode>
/View/<Mode> (in this page we put a USAGE text, a short guide to get quick results)
/Keyboard
/Mouse
/Panels
/view-specific elements

[edit] Example: 3D View Window

/Windows

/3D View
/Header
/Object Mode
/Edit Mode
/Sculpt Mode
/Vertex Paint
/Texture Paint
/Weight Paint
/Toolbar
/Object Mode
/Edit Mode
/Sculpt Mode
/Vertex Paint
/Texture Paint
/Weight Paint
/Properties
/Object Mode
/Edit Mode
/Sculpt Mode
/Vertex Paint
/Texture Paint
/Weight Paint
/View
/Object Mode (contains USAGE text)
/Keyboard
/Mouse
/view-specific elements
/Edit Mode (contains USAGE text)
/Keyboard
/Mouse
/view-specific elements
/Sculpt Mode (contains USAGE text)
/Keyboard
/Mouse
/view-specific elements
/Vertex paint (contains USAGE text)
/Keyboard
/Mouse
/view-specific elements
/Texture paint (contains USAGE text)
/Keyboard
/Mouse
/view-specific elements
/Weight paint (contains USAGE text)
/Keyboard
/Mouse
/view-specific elements

etc...

[edit] Usage text example

TO CREATE AN ARRAY:

  1. .Select the objects to array.
  1. .Choose ModifiersFile:Modifiers.jpg > Add modifierFile:Add modifier.jpg > Array
  1. .Change thisFile:Checkbox.jpg
  1. .Change thatFile:Slider.jpg
  1. .Change .. whateverFile:Slider.jpg
  1. .Results are to be seen instantly in the viewport
  1. .Pressing ‘Apply’ wont let you work on the modifier in the future.