From BlenderWiki
[edit] 2.5 documentation
[edit] GUI mockups for 2.5
[edit] Add window
I've made my first blender mockup ever.Here is the svg file Media:Add window 01.svg
Probably the outter margin should be darker.
(you can find me on IRC: DreadKnight)
[edit] New lighting part proposition
[edit] Cloth
BlenderDev/ClothSimulation and tutorial Sandbox/Sewing Clothes
[edit] Compositing
[edit] Testing language template
English (en) | Deutsch (de) | Русский (ru)
[edit] End of Module Reviews
Tony posted this link http://blendernewbies.blogspot.com/2006/11/test-beginners-knowledge-test.html on BA to a cute little test that tests keyboard shortcut knowledge. That got me to thinking about end of module reviews that should be administered by the trainer after each teaching unit is presented.
1. A wrap-up or summary should go in the wiki as the last page of each major section (interface, materials, lighting, etc). 2. This page would be available for training as a wrap up and summary sheet for the student 3. It could serve as a springboard for a completion quiz during the class 4. It could serve as a springboard for ideas for an end of module exercise of things for the student to practice.
So, I will add these tasks to the wiki to-do, and we can go from there in the Sandbox. I would like to ask all trainers to contribute a few lines to their favorite summary page (I will list them on the wiki.blender.org/Sandbox page) Thanks!
- Sandbox/Interface/Summary
- Sandbox/Interaction/Summary
- Sandbox/Scene/Summary
- Sandbox/Modelling/Summary
- Sandbox/Modifier/Summary
- Sandbox/Lighting/Summary
- Sandbox/Materials/Summary
- Sandbox/Textures/Summary
- Sandbox/UV/Summary
- Sandbox/World/Summary
- Sandbox/Animation/Summary
- Sandbox/Character/Summary
- Sandbox/Constraints/Summary
- Sandbox/Advanced/Summary
- Sandbox/Physical/Summary
- Sandbox/Rendering/Summary
- Sandbox/Compositing/Summary
- Sandbox/Sequence/Summary
- Sandbox/Extending/Summary
ps- I just counted and there are 19 modules, which means that if you use the wiki as a kind of guide in training, you spend an average of 2 hours of training on each topic for a 40-hour class, which breaks down into 1 hour of lecture, half-hour exercise, half-hour review/break.
[edit] Force fields
Force/Vortex field
- Strength - The strength of the field effect.
- Fall-off - How much the strength diminishes with distance.
When adding a force/vortex field to an object, the object will get a small graphic indicating that there is a particle interaction connected to the object. The force field will have small grey circles, see: Forcefield indicator, vortex fields will have a spiral drawn, see: Vortex indicator, and wind forces will have a series of circles drawn in the wind direction. see: Wind indicator. There is also a range indicator for the MaxDist parameter that shows as a circle. see: Max distance indicator.
| <span id="PI02" /> | <span id="PI03" /> | <span id="PI04" /> | <span id="PI05" /> |
[edit] I - INTRODUCTION
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[edit] Edge Loop Selection
Mode: Edit Mode (Mesh) > Vertex Select Mode or Edge Select Mode
Hotkey: Alt RMB
or Ctrl E, 6 (based on existing edge selection)
Menu: Select → Edge Loop (based on existing edge selection)
[edit] A Simple Explanation of Complex Materials
For my own understanding of materials I have been writing a simple explanation of how they work. Thought it might be useful to put here and open up for comments and corrections, and possibly turning into a tutorial... Comments welcome! - Karl Wilcox (Freelance Lecturer in Computer Science, Lincolnshire, England)
Sandbox/Simple Explanation of Complex Materials
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[edit] From Image Sequence to Video File
A guide for the work after blender
Sandbox/From Image Sequence to Video File
[edit] Subdivision modelling theory
Meta:Sandbox/Theory/Subdivision modelling/The pole
[edit] Radiosity examples
Thought it might be useful to have some examples of various rendering settings for the radiosity renderer.
Meta:Sandbox/Radiosity examples
[edit] XML blend file proposal
With Jeroen Bakker python management system, the possibility opens for being able to use that code to export a blend file to an xml document that is human-readable. If we can do that, then we can use Subversion SVN to make meaningful commits and patches, when using Blender in a production environment. If we then have an import, then we can use SVN to make any version of a blend file, and conduct meaningful patch reviews (patches to the blend file). So, first to make is the xml standard, then code to export and import.
[edit] Game Engine dupligroups control technique
This 'technique' shows how to animate dupligroups (linked-in groups) directly. Ordinarily, (in Blender 2.49x at least) this is not possible. On the linked-page below I include my recent solution to the problem.












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