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[edit] Blender 2.46

Well, this promises to be yet another leap forward. We have changes in just about every window and panel, more nodes, more options, more more more. Here's the list. we now have Developer|RELEASE NOTES.

Please add as you find more stuff to do. Comprehensive changes affecting many areas:

[edit] User Manual

This section is a specific task list for updates that need to be made to the User Manual. Install/Overview/General

  • done
     Roger Release History
  • done
     Roger 3D View Transform Orientations
  • done
     Roger Image browser, useful in Append or Link

Mesh

Lighting

  • to do
     shadow adaptive sampling, this cubic thing
  • to do
     Lamp, Area, Spot light now have many more options

Shading - Materials, Textures, UV unwrap

  • done
     Roger Mirror Transp panel Ray Mirror options
  • to do
     Mirror Transp panel Ray Transp options
  • to do
     Texture Tiles
  • to do
     UV Unwrap is now U in Edit mode, not a separate mode
  • to do
     World AO Raytrace vs Approximate, panel changes, options
  • to do
     Strand popup, Use Blender Units makes more closer to camera??

New Material Nodes:

  • No more UV Face Select mode...so there is a whole section that needs to be revisited...

Compositing nodes

  • done
     Roger Color Bright/Contrast
  • done
     Roger Color Gamma
  • done
     Roger Invert
  • to do
     Color ToneMap
  • to do
     Vector Normalize
  • to do
     Filter Directional Blur
  • to do
     Filter Bilateral Blur
  • to do
     Filter Glare
  • to do
     Distort Lens Distortion

Sequencer

Rendering

  • in progress 25%
     Roger Render Layers panel
  • to do
     Render Pipeline ZMask
  • to do
     Render Passes Mist
  • to do
     Render Passes Other...Rad??
  • to do
     

Physics and Particles

  • done
     JimmyVolatile Tutorials/Particles-Fireworks - Complete and published.
  • in progress 25%
     JimmyVolatile Sandbox/Particles
  • in progress 25%
     JimmyVolatile Manual/Particles - Updating the manual to the new 2.47 particle system
  • Three engines, 4 panels, options galore. Dev seems to be working on good docs
    • I'm working on the particle documentation, but my english really needs correction. --Soylentgreen 20:12, 5 February 2008 (CET)
  • Strand -impact on Material, rendering
  • in progress 75%
     Roger Softbody revisions

Other

[edit] Reference Manual

I think it is time to bring this resource into play for these more complicated features: