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< Extensions:Py | Scripts | Manual | Wizards
[edit] cityscape1
| Name | CITYSCAPE V1.0 | Version | 1.0 |
|---|---|---|---|
| City Building Generator. | License | N/A Public Domain | |
| Menu | Opens with Text Editor/Wizards. | Blender | 2.42a - 2.48 |
| Author | TaZany and Tedi | ||
| Link(s) | http://blenderartists.org/forum/showthread.php?t=28262&highlight=cityscape | ||
| Links Wiki: updated version in rar-archive on blenderWiki -
Script update for Blender 2.45: Cityscape_wiki_mod- script+binaries as archive file ".rar" |
| Executable: cityscape1.py | Modules: |
| Data: | External Dependencies: None |
| Additional information: for best results use the updated script Also in Wizards Toolkit Bundle |
[edit] Introduction
Create City Scape
- This Script Creates Arrays "Buildings".
- There are many variables that can be set.
- The Buildings are Separate mesh.
- Low poly & quick to make.
- Using the Random function.
- Is where this script really shines.
- Experimenting is the key.
- Let's have a look at the Interface.
- .
- .
[edit] Instructions
Interface/Menu Overview 1
- Download the script & place it in Blender's default script folder.
- Open the Script from the Scripts/Wizards Menu.
- The Script GUI will appear.
- Features: Sliders, Numeric Input, Buttons, Menu.
- Height
- Width
- X & Y City Size
- Generate City
- Draw Building Height.
- Rand Random Building Size.
- Exit Exit the Script.
[edit] Additional Information
- In the Wiki writer's opinion always have Python Installed on your computer when using scripts. http://www.python.org/
[edit] Support
- Python & Plugins forum at Blender Artists.
[edit] Credits
Thanks go to:
- TaZany and Tedi for The Script.








![[]](/skins/blender/open.png)
