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[edit] TreeFromCurves

[edit] About

Name TreeFromCurves
Menu Wizards/TreeFromCurves...
Version 0.1 2008/05/04
For Blender 2.46 and newer
Author Campbell Barton (ideasman42)
License: GPL

[edit] Introduction

[edit] Usage

Written for the peach project, a tool to assist creating detailed tree's and bushes.

[edit] Examples

TODO

[edit] Video Tutorial

Watch Video Tutorial

[edit] Tutorial

[edit] Getting Started

Start by creating the basic curve shape for your tree, steps for suggest setting are.

  • In the 3D View. Add, Curve, Bezier Curve
  • Set the bevel depth to 0.1 in the Editing buttons. (Notice your curve is now solid)
  • Enable the 3D option in the buttons, (we want a 3D tree)
  • Disable "Back" and "Front" toggles.
  • In the 3D view's transform panel, select the 2 points and press the "Auto" button. for an auto-aligned curve.
Your blend file should look like this

[edit] Basic Shape

Now you'll need to make the basic shape for the tree by extruding and copying this curve

  • Click-Drag the points to make the curve vertical, this will be your tree trunk.
  • Select the lower point on the curve and adjust the radius (Alt+S)
  • Extrude the top point and adjust the radius to make the member of the tree.
  • Scale the curve to make it around 10 units tall (this is affects the re-meshing detail)

[edit] Branches

  • Duplicate some of the points on the trunk and extrude them to make branches
  • Select the branches and lower the radius (Alt+S)
  • You may also want to taper the radius from one end of the branch to another. The Curve Specials menu (WKey) now has a Smooth Radius option that blends the radius between selected points.

Spend some time to place the branches, until you have something that looks like a tree.