From BlenderWiki
< Extensions:Py | Scripts | Manual | Wizards
[edit] Auto Masonry
| Name | Auto Masonry | Version | 0.1 14/09/2007 |
|---|---|---|---|
| Builds a masonry wall,path ect. | License | n/a | |
| Menu | Group:Wizards | Blender | 2.44 & 2.48 |
| Author | Paul Spooner (dudecon) | ||
| Link(s) | http://sourceforge.net/projects/automasonry/
http://www.peripheralarbor.com/Auto_Masonry.py http://blenderartists.org/forum/showthread.php?t=105507 | ||
| Executable: auto masonry.py | Modules: |
| Data: | External Dependencies: |
| Additional information: n/a |
[edit] Introduction
Create Auto Masonary
- This Script Creates Castle walls.
- There are many variables that can be set.
- The Wall can be set to follow a Curve object or path.
- Combinations of settings can be used.
- Castle Walls, Towers & more can be achieved.
- this script is good also for games model creation.
- Experimenting is the key.
- Let's have a look at the Interface.
[edit] Instructions
Interface/Menu Overview 1
- Download the script & place it in Blender's default script folder.
- Open the Script from the Scripts/Wizards Menu.
- The Script GUI will appear.
- Features: Sliders, Numeric Input, Buttons, Menu.
- Wall Menu
- Make this wall Create Mesh.
- Wall Width Length of Wall.
- Wall Height Height of wall.
- Straight Edges Select Straight or Offset Edges.
- Stones Menu
- Width X axis scale.
- Depth Y axis scale.
- Height Z axis scale.
- Bevel Bevel stones edges.
- Gout W/D Width & Depth for the Gout.
- Row Width Stone Height/Width Symmetry.
- Door Add a Door.
- Angled Angle door edges.
- Height/Width Doors Size.
- Position Position the door along the mesh.
- Windows Add a Windows.
- Angled Angle Window edges.
- Height/Width Window Size.
- Spacing Window array.
- Crenels Add Crenels.
- Height/Width Crenels Size.
- Exit Exit the Script.
[edit] Additional Information
- In the Wiki writer's opinion always have Python Installed on your computer when using scripts. http://www.python.org/
[edit] Support
- Python & Plugins forum at Blender Artists.
[edit] Credits
Thanks go to:
- Paul Spooner (dudecon) for The Script.







![[]](/skins/blender/open.png)
