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[edit] uv_auto_layout_tex

Name Auto Image Layout Version 1.0 - 2005.05.20
Pack all texture images into 1 image and remap faces. License GPL: Gnu Public Licence
Menu Group: UV Blender 2.42a
Author Campbell Barton
Link(s) http:
Executable: uv_auto_layout_tex.py Modules:
Data: External Dependencies: None
Additional information: * Included in Blender 2.42a.

See renamed version for 2.43 and up: Image_Auto_Layout

This script makes a new image from the used areas of all the images mapped to the selected mesh objects.

Image are packed into 1 new image that is assigned to the original faces. This is usefull for game models where 1 image is faster then many, and saves the labour of manual texture layout.

[edit] Support