From BlenderWiki
< Extensions:Py | Scripts | Manual | UV
[edit] uv_auto_layout_tex
| Name | Auto Image Layout | Version | 1.0 - 2005.05.20 |
|---|---|---|---|
| Pack all texture images into 1 image and remap faces. | License | GPL: Gnu Public Licence | |
| Menu | Group: UV | Blender | 2.42a |
| Author | Campbell Barton | ||
| Link(s) | http: | ||
| Executable: uv_auto_layout_tex.py | Modules: |
| Data: | External Dependencies: None |
| Additional information: * Included in Blender 2.42a.
See renamed version for 2.43 and up: Image_Auto_Layout This script makes a new image from the used areas of all the images mapped to the selected mesh objects. Image are packed into 1 new image that is assigned to the original faces. This is usefull for game models where 1 image is faster then many, and saves the labour of manual texture layout. |
[edit] Support
- Python & Plugins forum at Blender Artists.
- go to Catalog | UV







![[]](/skins/blender/open.png)
