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< Extensions:Py | Scripts | Manual | Export
[edit] export profile
Note - This script is now almost obsolete, since DXF export has been added to blender since version 2.48.
[edit] About
| Name | Export Profile | Version | 0.1.3 2008-09-22 |
|---|---|---|---|
| This script has been made for exporting flat shapes (such as cross sections of a mesh) to a dxf file containing polylines or to a svg file. | License | GPL: GNU General Public License | |
| Menu | Group: Export | Blender | 2.46 and up |
| Author | Yorik | ||
| Link(s) | http://yorik.orgfree.com/scripts/export_profile.py | ||
| Executable: export_profile.py | Modules: |
| Data: | External Dependencies: None |
| Additional information: Detailed documentation can be found on the script's home page. |
[edit] Introduction
Export Profile
This Script exports 2D profiles in dxf or svg format. To get the
- Only selected objects are exported
- Exported objects will be flattened (their z coordinate will be zero)
- Exported objects must be convertible to sequence of lines. This means there cannot be intersections (vertices with more than 2 edges), otherwise the script will choose only one of the adjacent edges, and part of your geometry won't be exported. This means it is better to remove faces.
- Although this doesn't have influence on the result of the script, it is a good idea to "remove doubles" before exporting, so you get a cleaner dxf file.
[edit] Known issues
- the exported svg file doesn't have its "viewport" defined... So, opening it in an image viewer will not display it right. But the geometry is there...
[edit] Credits
Thanks go to:
- Stani for his sdxf library... Many things from this script come from it.
[edit] Support
- Python & Plugins forum at Blender Artists.







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