|UI location||Armature properties|
|File name||rigify (module)|
|Current version download||https://svn.blender.org/svnroot/bf-extensions/trunk/py/scripts/addons/rigify/|
Rigify helps automate the creation of character rigs. It is based around a building-blocks approach, where you build complete rigs out of smaller rig parts (e.g. arms, legs, spines, fingers...). The rig parts are currently few in number, but as more rig parts are added to Rigify it should become more and more capable of rigging a large variety of characters and creatures.
Rigify also operates on the principle that once a rig is created, that rig should no longer need Rigify. This means you can always distribute rigs created with Rigify to people who do not have it and the rigs will still function completely.
It is important to note that Rigify only automates the creation of the rig controls and bones. It does not attach the rig to a mesh, so you still have to do skinning etc. yourself.
To be written.
When linking a rig into another file, you generally want to create a group that includes the generated rig, the character mesh, and the "WGT-" objects. You do not need to include the metarig. You then link in the group, make a group instance, and make the rig proxy.
You also need to separately link in the rig_ui.py text block. Otherwise the rig UI will not appear in the n-panel.