|UI location||specials (W) Edges V, T, X intersection.|
|Usage||Select two edges, in edge mode, and press W-> (options V, T, or X)|
|Version||0.5a||Author(s)||zeffii (dealga mcardle) and contributors.|
|Current version download||mesh_edge_intersection_tools.py|
|Python modules||Used standard Python modules and mathutils Vector module|
|Links||http://blenderartists.org/forum/showthread.php?t=204836 for a better description until the wiki becomes more stable.|
|Known Issues||none that I am aware of.|
- Stick the (scriptname).py in 2.6x/scripts/addons/
- In Blender go to the addons->mesh->Edge Tools VTX
- Enable the script
- Ctrl-U if you want to make it become available by default.
Specifically coded to behave like the CAD functions 'Extend Towards', 'Trim' and 'Weld'. With the difference that at present you can do this operation only on 2 edges at a time.
For each option you must be in edit mode/ edge mode with 2 edges selected.
- Edges V Intersection
- Allows you to extend two coplanar edges to their projected intersection point. This is like 'Extend Towards' but doesn't require the 'projection point' to already lie on either of the edges, the code will find where the two lines would meet up if they were extended along their own axis.
- Edges T Intersection
- Allows you to extend an edge to meet up with a point on another edge. This behaves like 'Extend Towards', this places a weld point on the edge being extended towards.
- Edges X Intersection
- Allows you to weld/slice an edge using an intersecting edge. edges must intersect or touch each other. Can be used for Trim or Weld like functionality, but you must manually delete the geometry that you don't need.