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GoB for Blender 2.65
Transfer textures and meshes between ZBrush and Blender.
UI location Group:
Version 2.65 Author(s) ODe
Blender 2.65 License GPL et SP95


Executable information
File name __init__.py, ext_GoB.pyc
Python modules os, struct, random, time


Links and troubleshooting
Links http://www.zbrushcentral.com/showthread.php?t=127419

GoB_addon_265_MAC.zip
GoB_addon_265_WIN.zip



About

ZBrush is a very powerful sculpting/painting program. With this ZBrush/Blender applink script you can easily move your objects and textures between these two programs.

What is new?

-The last version of GoB is the v2.65-
It is an addon for Blender with an entry inside ZBrush.
It use the capabilities of GoZ, and you can switch between GoZ apps.
It works with Bmesh, but need to convert this meshes for compatibility with ZBrush.

Features

You can transfer:

  • Objects (only polymeshes)
  • Polypainting
  • UVs
  • Mask
  • Polygroup
  • Diffuse map
  • Normal map
  • Displacement map

Installation

  1. Extraction.
    • Extract the 'ZBrush' directory contents at this path:
    on Windows
    C:/Users/Public/Pixologic/GoZApps

    on Macintosh
    /Users/Shared/Pixologic/GoZApps
  2. Configure ZBrush.
    • Open ZBrush, click on 'Preferences'->'GoZ'->'Path to Blender' to research the blender.exe path.
    (if you don't have the 'Path to Blender' entry in GoZ, redo correctly the step 1).
  3. Configure Blender.
    • Open Blender, click on 'File'->'User Preferences...'->'Add-Ons'->'Import-Export'. Check for the GoB entry, and then click 'Save As Default'.

Use

The addon add one icon (the Brush Pinch icon) in the top info panel at the left of the Blender icon:

  • By clicking on the brush icon, you export the selected mesh objects into ZBrush.
  • By clicking on the Blender icon, you import the lastest objects exported by GoZ.

GoB addon preview.png

Known issues

  • Blender can not have two objects with the same name, but ZBrush can. So if you export several objects from ZBrush, check names or some objects will miss.
  • From Blender you need to manually apply modifiers before export objects, in example if you do not apply the mirror modifier, you will have only one side of your object in ZBrush)
  • Polygroups inside ZBrush use faces for grouping. Blender use vertex for grouping, so the script use some conversions
  • Same for polypainting, in Blender a vertice can have one color per face, but not in ZBrush.


(Sorry for my bad english...)