From BlenderWiki
| UI location | Group: AddMesh | ||
|---|---|---|---|
| Version | 0,1,0 | Author(s) | Jim Bates, jambay |
| Blender | 2.7 Rev:#36339 | License | GPL |
| File name | add_mesh_columns.py |
|---|
Installation
- This script is in Blender 2.7 Add-Ons menu.
- In User Preferences select the Add-Ons tab.
- You can activate the script there.
- The script will now show up in the Shift/a->Mesh>Colums.
Introduction
Create a Column
- This Script creates a Column Primitive.
- Press the Shift/a.
- Then in Mesh
- Press Column to create the new mesh.
- You can change the type of Column and its parameters in the Toolbar Menu.
- You need to set script parameters before doing any transforms or using modifiers.
Parameters
Parameters Overview
- The interface for this script is found in the Tool Shelf > Operators
Notes
Notes Create a column for use as an architectural element in a scene. Basically a glorified cylinder/cube.
A column consists of three elements; base, shaft, and capital. They can be square or round, straight or tapered. The base and capital are optional.
The shaft may be fluted and twisted.
Only one column is created, at the current 3D cursor, expecting the user to duplicate and place as needed.
This script is based on features from add_mesh_gears.
to do