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 UI location Version Group: Wizards 2.0 Andy Houston (serendipiti) 2.42a - 2.48 N/A Also in the Wizards Toolkit Bundle. For optional speed up, the Python Psyco Module can be used with the 'Wiki' script. http://psyco.sourceforge.net/

 File name gui.py updated version in rar-archive on blenderWiki - Script update for Blender 2.45: Geodesic_Domes_Mod.rar (2008.02.15) - script+binaries as archive file ".zip" In folder 'geodesic_2.0 '

 Links http://members.aol.com/demalion2/geodesic2.html

### Introduction

from Andy Houston

• Geodesic spheres based on icosahedrons, octahedrons and tetrahedrons.
• No domes yet.
• Triangular, hexagonal and hex/tri combo face options.
• A function that turns the current shape into its geometric dual (sort of).
• Grid, Cylinder, Parabola, Torus and Ball primitives.
• NEW Hubs and Struts. Fill out those edges and vertices with your custom, decorative meshes.
• NEW Superformula deforming. Create rounded triangles, wobbly shapes etc.
• Tabbed GUI for (hopefully) ease of use.

from Meta-Androcto

• This Script can be used to create Geodesic Objects, not limited to Domes or Spheres,
• it can create several object types & even apply geodesic formula to your own mesh.
• A very useful script. A modified Version is now available above.
• A full list of changes I have made is in geodesic_2.0_mod.py in the new download.

### Instructions ( Quick )

• Instructions are shown when you start the script, here's a copy:
• Start with the Main tab. Choose a shape to work on.
• The Formula tab has sliders that can warp & twist the object. (optional)
• The Faces page creates a new mesh based on the main one, with the faces
• altered according to the menu options. ie: Spikes, Holes, pillow & more.
• On the Struts page, import a small Blender Mesh. It will be recreated along
• each edge of the mesh, suitably scaled & stretched.
• If both meshes have a lot of vertices, you may experience problems.

(save your work before using this option.)

• The Hubs page is similar, but the imported mesh is recreated at the
• vertices of the main mesh.
• Experiment & Have Fun.

### Instructions

Interface/Menu Overview 1

• Download the script & place it in Blender's default script folder.
• Open the Script from the Scripts/Wizards Menu.
• The Script GUI will appear.
• Features: Sliders, Numeric Input, Buttons, Menu.
• Main Menu
• Formula Deform Modifier.
• Faces Geometry Modifier.
• Struts Strut Modifier.
• Hubs Hub Modifier.
• Help Help System.
• Object Menu (Choose Object Type)
• Geodesic Grid Cylinder Parabola
• Torus Ball Your mesh
• Each of the Objects has it's own parameters
• I will use Geodesic Objects as the example.
• Frequency Polyhedron Divisions.
• Radius The Overall Radius.
• Stretch Scale X Plane.
• Flatten Scale Z Plane.
• Square x/y Super ellipse X/Y Plane.
• Super rotate Rotate the Squareness.
• Square z Super ellipse Z Plane.
• Super rotate Rotate the squareness.
• Class 1 Class 2 Subdivide Triangle or Triacon.
• Tetrahedron Octahedron Isosahedron Hedron Type.
• Point up Edge up Face up Orientation of basic Hedron.
• Tri faces Hex faces Star faces Basic Shape.
• Duel Face to Vert swap, Edges Flip.
• Spherical Base Polyhedron Subdivided but not Sphericalized.
• Exit Exit the script.

Interface/Menu Overview 2

• Formula Menu
• Formula 1 Formula Setting.
• Formula 2 Formula Setting.
• Formula is on Turn On Formula Wizard.
• The following settings scale & Taper & change the Formula.
• Sides around.
• Phase .
• Twist .
• N 1 .
• N 2 .
• N 3 .
• A .
• B .
• Formula 2 has similar options.

Interface/Menu Overview 3

• Faces Menu
• Mesh name Name your mesh.
• Useful for multiple Geodesic Objects
• Faces are on Turn On Faces.
• Strip 11 Facet (face) Types.
• Strip Open vertical Open slanted
• Closed point Pillow Closed vertical
• Stepped Spiked Boxed
• Diamond profile Bar
• Width Adjust the width of the face.
• Height Adjust the height of the face.
• Relative Relative or Absolute Faces.
• Detach Make Faces into separate Objects.

Interface/Menu Overview 4

• Struts Menu
• Import a mesh Import Selected mesh.
• Output name Name the Mesh Output.
• Struts are on Turn On Struts.
• Width Adjust the width of the face.
• Height Adjust the height of the face.
• Relative Relative or Absolute Faces.
• Shrink Overall Scale.
• Stretch Stretch along Strut.
• Raise/lower Distance from object center.

Interface/Menu Overview 5

• Hubs Menu
• Import a mesh Import Selected mesh.
• Output name Name the Mesh Output.
• Hubs are on Turn On Hubs.
• Width Adjust the width of the face.
• Height Adjust the height of the face.

### Credits

Thanks go to:

• Andy Houston for The Script, Permissions.