|UI location||Group: UV|
|Usage|| This script makes a new image from the used areas of all the images mapped to the selected mesh objects.
Image are packed into 1 new image that is assigned to the original faces. This is usefull for game models where 1 image is faster then many, and saves the labour of manual texture layout.
|Version||1.0 - 2005.05.20||Author(s)||Campbell Barton|
|Note(s)|| Included in Blender 2.42a.
See renamed version for 2.43 and up: Image_Auto_Layout