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Auto Image Layout
Pack all texture images into 1 image and remap faces.
UI location Group: UV
Usage This script makes a new image from the used areas of all the images mapped to the selected mesh objects.

Image are packed into 1 new image that is assigned to the original faces. This is usefull for game models where 1 image is faster then many, and saves the labour of manual texture layout.

Version 1.0 - 2005.05.20 Author(s) Campbell Barton
Blender 2.42a License GPL
Note(s) Included in Blender 2.42a.

See renamed version for 2.43 and up: Image_Auto_Layout


Executable information
File name uv_auto_layout_tex.py



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