|UI location||Group: Mesh|
|Blender||2.41 - 2.46||License||GPL|
|Note(s)||Included in Blender 2.41 - 2.46|
Mirror Vertex Locations & Weight
Mode: Edit Mode (Mesh)
Menu: Mesh → Scripts → Mirror Vertex Locations & Weight
This script is used to mirror vertex locations and weights. It is useful if you have a model that was made symmetrical but has verts that have moved from their mirrored locations slightly, causing Blender's X-Mirror options not to work.
Weights can be mirrored too, this is usefull if you want to model 1 side of a mesh, copy the mesh and flip it. You can then use this script to mirror to the copy, even creating new flipped vertex groups, renaming group name left to right or .L to .R
Vertex positions are mirrored by doing a locational lookup, finding matching verts on both sides of a mesh and moving to the left/right or mid location.
The vertex weights work differently, they are mirrored by location also, but they mirror in pairs, rather it works by finding the closest vertex on the flip side and using its weight.
When a location mirror is finished, verts that have not been mirrored will remain selected. A good way to check both sides are mirrord is to select the mirrored parts, run this script with default options and then see of there are any selected verts.
For details on each option read the tooltips.
- Python & Plugins forum at Blender Artists