|UI location||Group: Mesh|
|Version||2.0 - 2006||Author(s)||Loic BERTHE|
|Blender||2.34 - 2.46||License||Blender Artistic License|
|Note(s)||Included in Blender 2.34 - 2.46|
- Python & Plugins forum at Blender Artists.
Mode: Edit Mode
Menu: Mesh->Scripts->Bevel Center
This script smooths, or "rounds off" selected edges of a mesh. It adds additional edges/vertices in order to create an angled surface. As with all scripts, when you invoke the menu command, one of the windows changes to a Scripts window and the script presents it's user interface.
- The row of controls beneath the big Bevel button control how much of a bevel to apply. The degree of bevel applied by the Thickness slider is bounded by the min and max numeric controls on either side of it. Changing this slider has a retractive effect on the last bevel applied, so if you want to bevel again, tab out of edit mode first, and then tab back in again.
- When you click this button, the edge is beveled, the thickness reduced, and then beveled again, and repeated the number of times set with the numeric slider. If a small thickness is used, this has the effect of clicking the Bevel button a number of times, and makes the surface rounded.
- ctrl-Z is your friend, if you don't like the bevel results.
- Ends the script.
Here is the bevel center recursively applied to one edge of the default cube with a thickness of .5 and a recursion level of 4. Looks just like a quarter roundoff router bit had some woodworking fun.