From BlenderWiki
| UI location | Group: Image | ||
|---|---|---|---|
| Usage | This can texture a simple billboard mesh from any number of selected objects.
Renders objects in the selection to quad faces on the active mesh. | ||
| Version | 1.0 | Author(s) | Campbell Barton |
| Blender | 2.42 - 2.46 | License | GPL |
| Note(s) | Included in Blender 2.43 - 2.46 | ||
| File name | image_billboard.py |
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| Links | n/a |
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Usage
- Light your model or enable the shadless flag so it is visible
- Make a low poly mesh out of quads with 90d corners. (this will be you billboard mesh)
- Select the model and any lamps that light it
- Select the billboard mesh so that it is active
- Run this script, Adjust settings such as image size or oversampling.
- Select a place to save the PNG image.
- Once the script has finished running return to the 3d view by pressing Shift+F5
- To see the newly applied textures change the drawtype to 'Textured Solid'
Support
- Python & Plugins forum at Blender Artists.