This script allows you to export you 3D models/scenes for use in the Panda3D game engine (the Panda3D native format is called "egg").
It supports static and Armature animated mesh objects, preserving hierarchy, UV coordinates, vertex colors, basic materials, diffuse and alpha textures, and other Panda3D specific attributes, such as tags and object types. Automatic invocation of Panda3D tools such as pview, egg2bam and egg-optchar is also provided. Among Chicken's more advanced features are a Background export mode, and Motion Extraction which aids artists in making characters displace within Panda just as they did in their animations inside Blender.
|UI location||Group: Export|
|Version||R91 - 2010-03-15||Author(s)||Daniel Amthauer, Simon Groenewolt, Tom SF Haines, Emanuele Bertoldi, Reinier de Blois|
|Blender||2.45 - 2.49b||License||GPL|
|Note(s)||based on eggX v.6 by Chris Holland.|
|Links||Download at sourceforge, Panda3D's egg format capabilities|