|UI location||File → Export → AC3D (.ac)...|
|Usage||Select the script from the File → Export menu and choose the filename to export to.|
|Version||2.44 - 2007.05.05||Author(s)||Willian P. Germano|
|Blender||2.36 and newer||License||GPL|
|Known Issues|| * The ambient and emit data we can retrieve from Blender are single values, that this script copies to an RGB triplet, giving shades of gray. A config option can be set to export RGB mirror color as either or both.
Export selected meshes to AC3D's .ac file format.
AC3D is a simple commercial 3d modeller for Linux x86, Mac OSX and Windows. Its .ac is an easy to parse text file format. It is well supported, for example, by the PLib 3d gaming library, used by many projects, like the FlightGear Flight Simulator and Torcs - Open Racing Car Simulator.
- Python & Plugins forum at Blender Artists.
Select the script from the File → Export menu and choose the filename to export to.
Options can be tweaked using the Scripts Config Editor script, available from the Scripts → System menu in the Scripts window.
|Only export the selected meshes (read notes below about tokens, too).|
|AC3D 4 mode||TOGGLE||ON|
|Unset it to export without the 'crease' tag that was introduced with AC3D 4.0 and with the old material handling.|
|Add default material||TOGGLE||ON|
|A default (white) material is added if some mesh was left without mats -- it's better to always add your own materials.|
|Set texture dir||TOGGLE||ON|
|Override the actual textures path with a given default path (or simply export the texture names, without dir info, if the path is empty).|
|Per face 1 or 2 sided||TOGGLE||ON|
|Override the "Double Sided" button that defines this behavior per whole mesh in favor of the UV Face Select mode "twosided" per face atribute.|
|Set it if you don't want mesh names (ME:, not OB: field) to be exported as strings for AC's "data" tags (19 chars max).|
|RGB mirror color as ambient||TOGGLE||OFF|
|Export mirror color as ambient RGB.|
|RGB mirror color as emissive||TOGGLE||OFF|
|Export mirror color as emissive RGB.|
|Don't split meshes (read notes below for an explanation).|
|Default dir to export to.|
|Override textures path with this path if 'set texture dir' toggle is "on".|
All main features are supported. Users may need to tweak the exported .ac file's material lines by hand if they want both RGB ambient and emissive colors different from shades of gray.
- RGB: diffuse, specular, ambient, emissive. Intensity: shininess, transparency.
- One uv texture image per mesh.
- The 'url' tag, specific to AC3D. It is easy to add by hand to the exported file, if needed. Nobody ever requested support for it in this exporter, though.