From BlenderWiki
| UI location | Group: Animation | ||
|---|---|---|---|
| Version | 1.0 - 2010.08.29 | Author(s) | Rickard Jonsson |
| Blender | 2.49 | License | not GPL, but similar |
| File name | ArmaturePhysics.py |
|---|---|
| Python modules | a set of scripts |
| Links | http://www.relativitet.se/ArmaturePhysics.html |
|---|
Introduction
Rickard Jonsson : The ArmaturePhysics library is a set of python scripts (modules) that, combined with the open source program Blender 3D, can be used to simulate and visualize physically correct motion of a Blender armature (skeleton). The main purpose is to aid in creating character animations. For example one can simulate the motion of an animated elf jumping over a log, or a monkey swinging in a tree. One can also simulate mechanical systems such as a double pendulum, a spinning gyroscope, or a ballista hurling a large rock. One can even simulate a bow shooting an arrow, and see how the arrow buckles as the string pushes it forward.
Support
- dedicated Thread in Python & Plugins forum at Blender Artists.
History
v.1.0 2010.08.29 by Rickard Jonsson: - first public release v.0.0 2009.09 by Rickard Jonsson: - start of the project
