From BlenderWiki
[edit] Using Images
Thank you, Hoehrer for highlighting the button-shortcuts: This makes it much easier to read the text.
@ all: Please write here, if this page helped you, or if you want to add something. I'm very new to here, so please can anyone:
- tell me how to add pics or
- give me a link were this is shown?
Thank, Kram1032
You can upload images here: Special:Upload but be sure to follow the naming guidelines and use 'speaking' names. A general help on using images is found here --Hoehrer 17:00, 26 November 2006 (CET)
[edit] TODO
[edit] Global vs Local axes
This section needs some major cleanup and clarification. --Hoehrer
Some information from here can also be used in the (not yet existing) page Manual/Coordinate_Spaces --Hoehrer 17:22, 26 November 2006 (CET)
You can also lock the local axis: Just press the button to start the option of your choice (i.e. S to Scale) and then the X-, Y- or Z-button twice.
Also by pressing one of the axis-buttons and then Shift plus the same axis-button the local axes will be locked.
- Q: What's the difference between the global and the local axis?
- A: If you i.e. go to camera-view (NumPad 0) you have two X-, Y- and Z-axes: Those like before the global axes are the axes of the world. Usually the Z-axis is for up and down, the X-axis is for forward and backward and the Y-axis is for left and right of the world. But any object you're creating also has its own (local) axes. I.e. a dice's axes are going through every side of it: the Z-axis goes through 1 and 6, the X-axis goes through 2 and 5 and the Y-axis goes through 3 and 4. But if you have 5 showing up, the X-axis goes up and down and not the Z-axis. Clear, now what's the difference?
- If you created a cube in front- NumPad 1, side- NumPad 3 or top-view NumPad 7, the global (world) axes and the local (the cube's) axes will be the same. It won't matter if you press X,Y or Z twice or not; the effect will be the same.
- If you created a cube in the camera view (NumPad 0) and you're going back to the front-view ([Num1]) your cube doesn't stand straight.
- If you now press S and then Z, it won't stay a cuboid, but become completely deformed.
- If you press Z twice instead, it won't get longer at the global Z-axis, but at its own (local) one, so it won't deform and will look like a cuboid.
- If you press G and then Z twice, it won't stay at the global Z-axis but it will slide up and down its own Z-axis.
- If you press R and then Z twice, it will rotate at its own (local) Z-axis.







![[]](/skins/blender/open.png)
