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[edit] Bevel
The next feature of curves we'll be exploring is beveling. Beveling is an incredibly powerful technique for applying a cross section uniformly along a straight or curved line. To illustrate what that mumbo jumbo means, take a look at the image of a simple pillar. You might think, well, I can do that with a mesh and extrusion, but what happens if you want to make a curvy pillar (for whatever reason), although a better application would be a pipe, for example...
[edit] The Column
Now TAB out of EDIT mode. We need to name the object something that we can remember later on. To name an object, press F9 and click the LMB
on the section marked on the image. Enter a good, descriptive name and press ENTER.
Go into FRONT view and add a new Bezier Curve. Press V to make it into a straight line.







![[]](/skins/blender/open.png)
