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[edit] Adding a History to a Material (Getting Dirty)
Close examination of the real desk surface show polish and dust accumulation, as well as a few knocks and marks, here and there. If we can add these subtle hints to the materials history we can produce a much more pleasing material simulation.
A materials history can be broken down into 3 possible areas
[edit] Dirt
All real materials get dirty either by dust in the atmosphere or by interaction with liquids or sticky substances.
- dust will collect in crevices
- dirt will transfer from mucky hands or dirty objects onto a surface over time.
[edit] Damage
Given time any surface will sustain damage either by interaction with atmosphere or by being knocked or marked directly.
[edit] Other things applied to a surface such as posters or labels
In this modern age we can’t leave a natural surface alone. Labels either stuck on, or embossed in, a surface are commonplace.
Even natural surfaces interact with growing things that will attach themselves to a surface and therefore alter its material properties.
Although the real desk surface is pretty clean there is nothing to stop us adding a little dirt & damage. I sometimes enjoy a cup of coffee at my desk. While I typically use a coaster to protect the desk surface lets pretend that I have in the past placed an overfilled coffee cup on the desk surface.
NOTE:
On close examination of my desk I, and my cleaners, can categorically state that it is one of the cleanest desks in the land. HONEST.
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The stain of a coffee cup is a unique shape and we therefore can’t use a procedural texture to imitate it. However, such a stain is very easy to produce and get into Blender.
The image above was created by placing a coffee cup on paper, drying off and then scanning to an image. Finally I cleaned up the picture in a paint program to give more contrast.
NOTE:
As I have said before it’s always a good idea to pause occasionally when working on this addictive 3D material creation. A cup of tea, coffee, chocolate or other libation will force you to relax and exercise you legs.
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[edit] Image textures
Redirects to fix
- BSoD/Introduction to Materials/part1h → Doc:Tutorials/Materials/BSoD/part1h
- BSoD/Introduction to Materials/part1j → Doc:Tutorials/Materials/BSoD/part1j








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