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[edit] Mapping

Fortunately the default mapping is called FLAT and because we have a nice flat surface to apply the texture to that’s the best option anyway. Later I will introduce all of the mapping methods and their uses.

http://mediawiki.blender.org/index.php/BSoD/Introduction_to_Materials/part1j

The tab that has these settings is called Map Input.

lefty

Ensure that Flat and X Y Z are set. These are the defaults for any texture so you shouldn’t have to change them.

[edit] Size and orientation

Although we have already set a Noise Size in the texture button we are able to have greater control over the textures size and orientation in the Map Input tab. Alter the sizeY to 10.00. This will squash the Y axis mapping of the texture which makes it look more like a variation caused by the direction of the wood grain.

If you were to render now material would look very strange.

Currently Blender doesn’t know what you want the texture to do so it’s applying it as a default Cyan color.

NOTE:
You may ask why this interesting color is used as a default. Well I believe it was chosen as a good contrast color so that you can easily see the pattern a texture might make on your material. Either that or someone has a serious color obsession!


[edit] Texture Interaction with the Material (Map To)

The Map To tab in the Materials button also has a whole host of options that we will cover later. But for now it’s a color variation that I’m interested in so the Col option and the particular color I want to Mix that are the important things.


If you render this time you will see that the desk material looks much better F12.


[edit] Bump







Redirects to fix

  • BSoD/Introduction to Materials/part1d → Doc:Tutorials/Materials/BSoD/part1d
  • BSoD/Introduction to Materials/part1e → Doc:Tutorials/Materials/BSoD/part1e