From BlenderWiki
[edit] Diffuse shading (Material general color)
One of the easiest things to do is to setup the general color of the material.
Just below the preview tab you should see a Material tab with settings for the color.
Here you can drag across the color panels to select any color you like. Try it.
LMB
a color then confirm it by pressing the ENTER KEY.
The material will now have a diffuse color based on your choice. You are also able to manipulate the R G B sliders directly in the material tab or to enter values to accurately obtain the color you require.
That is what I want you to do now. LMB
on the R value so that it changes color for direct numerical input.
- Enter 1.0 for R(ed) and press TAB to move down to the G(reen) entry.
- Enter 0.837 and press TAB to move down to B(lue) entry.
- Enter 0.438.
NOTE:
Numeric entry and using the TAB KEY to move between entry points is a useful technique to learn in Blender. There are many other dialogs that use this method.
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I selected that color after very careful observation of the desk in front of me. If we were to render now this is what we would see.
- F12 to render
[edit] SAVE YOUR WORK REGULARLY
When you are working on any creative process involving computers it’s a good idea to regularly save your work. It’s also a good policy to make incremental saves of your work so that if you want to return to a previous save you can do so. Fortunately Blender has a great incremental save feature.
- From the File menu select Save As
- On the Numeric Keypad press +
The filename will be appended by a number or incremented if it already has one at the end of its filename. Since the initial blend file you downloaded was called desktop-01.blend it will be updated to desktop-02.blend.
- Press ENTER to confirm the save.
Do this regularly to save yourself heartache.
[edit] Specular Shading (Shininess of a material)
Redirects to fix
- BSoD/Introduction to Materials/part1b → Doc:Tutorials/Materials/BSoD/part1b
- BSoD/Introduction to Materials/part1d → Doc:Tutorials/Materials/BSoD/part1d












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