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[edit] An approach to Materials (Shading)
Since a surface is lit by lights that will give diffuse and specular lighting it is not surprising that 3D applications often refer to these types of properties in their material settings. Blender is no exception so let’s setup the diffuse properties for our desk surface.
[edit] Adding a New Material
Before we can do so it is necessary to create a new material for the plane surface. So ensure that the plane is selected:
- RMB
will select the object under the pointer. You will know it is selected because a pink outline will highlight the object.
The button Panel should already be displaying the materials button as shown to the right.
Under the Links and Pipeline tab in the Material button is the Add New button. Select this so that a new material will be created for our desktop object.
As you can see Blender creates a default grey material for our object. It’s from this default that we will make modifications to turn the material into more of a wooden desktop-like surface. Don’t worry about all those settings displayed. At this stage only a few of them are necessary to produce our wood desktop.
[edit] Diffuse shading (Material general color)
Redirects to fix
- BSoD/Introduction to Materials/part1a → Doc:Tutorials/Materials/BSoD/part1a
- BSoD/Introduction to Materials/part1c → Doc:Tutorials/Materials/BSoD/part1c










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