From BlenderWiki
[edit] Transforms
There are three primary ways in which you can manipulate objects and vertices in Blender:
- Move
- Rotate
- Scale
Collectively, these actions are known as transforms. You have to make a selection before you do a transform. A transform can be done:
- in Object Mode on one or more objects
- in Edit Mode on one or more vertices
Since doing transforms is so common, there are several different ways to do them:
- hotkeys
- Transform Widget
- mouse gestures
Feel free to choose your favorite way, each is described below. Personally I tend to use a combination: hotkeys most of the time, and use the grab mouse gesture for moving single vertices around.
Here's some information you need before getting into these examples:
- Each Object has three axes (X, Y, and Z). These are called the local axes.
- The whole 3D scene as a separate set of three axes (X, Y, and Z). These are called the global axes.
- You cannot scale or rotate a single vertex. A vertex is a one-dimensional point, so it can't get any bigger or smaller, and it has no orientation so it can't be rotated.
[edit] Transforms using HotKeys
The workflow for hotkey transforms is straightforward:
- Select items to transform
Typically, these transforms are done very quickly - to move something, you'd use RMB
-G- LMB
in rapid succession, taking less than a second to complete.
[edit] Grab
[edit] Basic Grab
G
- Select one or more objects OR one or more vertices.
- G to enter Grab Mode
- Move the mouse
- LMB
to confirm the move, RMB
or ESC to cancel
[edit] Constrained Grab
- Select one or more objects OR one or more vertices.
- G to enter Grab Mode
- Press one of the following to move the selection along that axis: X, Y, or Z.
- LMB
to confirm the move, RMB
or ESC to cancel
[edit] Rotate
- In Object Mode, select the cube RMB
- R to enter Rotate Mode
- Move the mouse
- LMB
to confirm the rotation, RMB
or ESC to cancel
[edit] Scale
- In Object Mode, select the cube RMB
- S to enter Scale Mode
- Move the mouse
- LMB
to confirm the scaling, RMB
or ESC to cancel
Here's how to constrain a grab:
- Select the cube with RMB
- Enter Grab Mode with G.
- While still in Grab Mode, press one of the following: X, Y, Z.
Notice that the directions you can move or rotate depend on what view you are in. This is described more fully below.
[edit] Transforms using the Widget
[edit] Transforms using Mouse Gestures
[edit] OLD VERSION is below
[edit] Transforming Objects
Now let's transform the cube. "Transform" is used here in the geometrical sense: to move, scale, or rotate the object.
[edit] Grab
[edit] Grab using Hotkeys
- Select the cube mesh with RMB
.
- Press G to enter Grab Mode. The pink outline will turn white, indicating you are in a transform mode.
- Move the mouse around to move the mesh.
- LMB
to confirm the move, RMB
or ESC to cancel the move.
See Manual/Grab for more detailed information, including constrained and precise grabs.
[edit] Grab with the Transform Widget
If you'd prefer, you can use the Transform Widget to Grab.
- Make sure the Widget is in Grab Mode by clicking the red triangle in the buttons directly below the 3D Window, or by
- Select the cube mesh with RMB
.
- Hover the mouse over one of the colored arrows in the Transform Widget and click LMB
.
- Move the mouse.
- The cube only moves along a single axis. That axis is determined by which arrow you clicked on.
- You can see a dark gray circle/arrow where the object was before the move, and a light gray circle/arrow showing where the object is during the move.
- As always, LMB
to confirm, RMB
or ESC to cancel.
- If you want to move the cube along more than one axis, click on the central white circle of the Transform Widget instead of an arrow.
Transform Widget Grab
[edit] Scale
[edit] Scale using Hotkeys
- Select the cube mesh with RMB
.
- Press S to enter Scale Mode. The pink outline will turn white, indicating you are in a transform mode.
- Move the mouse around to scale the mesh.
- Note: The closer your mouse cursor is to the center of the object, the more of an effect your mouse movements will have. To fine-tune, make sure your mouse is far away from the cube center.
- LMB
to confirm the move, RMB
or ESC to cancel the move.
See Manual/Scale for more detailed information, including constrained and precise scaling.
[edit] Scale with the Transform Widget
If you'd prefer, you can use the Transform Widget to Scale.
- Make sure the Widget is in Scale Mode by clicking the blue square in the buttons directly below the 3D Window, or with the hotkey Ctrl Alt S.
- Select the cube mesh with RMB
.
- Hover the mouse over one of the colored boxes on the Transform Widget and click LMB
.
- Move the mouse.
- The cube only is scaled along a single axis. That axis is determined by which arrow you clicked on.
- You can see a dark gray circle/box where the object was before the move, and a light gray circle/box showing where the object is during the move.
- As always, LMB
to confirm, RMB
or ESC to cancel.
- If you want to scale the cube along all axes, click on the central white circle of the Transform Widget instead of a colored box.
Transform Widget Scale









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