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[edit] Selecting Objects

An Object Center marker.

The camera, the lamp, and the mesh (which currently looks like a cube) are all Objects. In Blender, Objects can be selected, modified, and moved around. Note that the 3D cursor and the transform widget are not Objects. They are part of the interface, and can't be directly selected.

  • Rotate the view around so you can see both the camera and the cube.
  • Select the camera with  RMB Image:Template-RMB.png. Two things happened:
    • First, the camera turned pink to indicate it is selected.
    • Second, the Object Center (a small pink filled circle) is now visible. This indicates the center of the camera Object.
  • Now Shift RMB Image:Template-RMB.png the cube to add it to the selection. Both objects are now selected. Three things happened:
    • First, there was a color change. The added selection, the cube, turned light pink while the original selection, the camera, turned darker pink. The light pink outline means the cube is now the active object since it was the last object selected.
    • Second, both the camera and the cube now have Object Center Markers indicating their centers.
    • Third, notice that the Transform Widget moved so that it is between the camera and the cube. It splits the difference between the two selected objects.
The camera is selected, the cube is not.
Use Shift RMB Image:Template-RMB.png on the cube. Now both camera and mesh are selected.


  • Now hit A to deselect all. Note: if any objects are selected, A deselects everything. If nothing is selected, A selects all. This means you you frequently have to tap A twice if you want to select all.
  • Finally, hit A again to select all.
  • The cube, camera, and lamp are all selected. Notice that the last object you had selected before is again the active object - it's the only one with the light pink outline.

Object selection

  •  RMB Image:Template-RMB.png - Select object.
  • Shift RMB Image:Template-RMB.png - add object to existing selection.
  • A - toggles select all / select none



[edit] Selecting vertices