From BlenderWiki
[edit] What you'll learn
In this tutorial, you'll learn:
[edit] Modeling
- Mesh modeling
- Basic vertex selections and editing, extruding, proportional editing
- Modifier stack: Mirror and Subsurf, toggling views
- Creating faces out of component vertices
- Edge loops
[edit] Texturing
- Basic materials
- Multiple materials on one object
- Basic textures
[edit] Rigging
- IK vs FK and when to use them
- Envelopes vs Vertex groups
- Pose mode vs Object and Edit modes
- Bone draw types
- Constructing an armature:
- X-axis mirror editing
- The different ways of adding IK constraints
- Constraints: track-to, copy location, copy rotation
- Elbow- and knee-lock bones
- Foot rig
- Stride bone
- Skinning/weight painting, posing bones in weight paint mode
- Custom bone shapes
[edit] Shape Keys
- Basic phonemes: open, narrow, smile, upper lip up/down, lower
lip up/down, inner eyebrows raise/lower, outer eyebrows raise/lower, eyelids open/close
- Making asymmetrical shapes via weight painting
[edit] Lighting and rendering
(combined here because both will be simple)
- Basic lamp types
- Basic 3-point-plus light setup
- Camera setup and movement
- Basic render controls (size, output, OSA)
[edit] Animation
- Using the Timeline
- IPO curves and curve types
- Action window
- Adding keys via sliders (for shapes) and IKEY
- Scaling and moving keys to adjust timing
- Combining keys into actions
- Onion-skinning
- Tweaking IPO curves
- Adding sound
- Lip synching
- Blending actions together in the NLA editor
Next: Setting up the mesh







![[]](/skins/blender/open.png)
