From BlenderWiki

Jump to: navigation, search
Image:LeftArrowHeader.png
[[{{{2}}}|      ]]>
Image:RightArrowHeader.png
[[{{{3}}}|      ]]>
Blender Summer of Documentation: Contents | Manual | Blender Version 2.41

[edit] What you'll learn

In this tutorial, you'll learn:

[edit] Modeling

  • Mesh modeling
  • Basic vertex selections and editing, extruding, proportional editing
  • Modifier stack: Mirror and Subsurf, toggling views
  • Creating faces out of component vertices
  • Edge loops

[edit] Texturing

  • Basic materials
  • Multiple materials on one object
  • Basic textures

[edit] Rigging

  • IK vs FK and when to use them
  • Envelopes vs Vertex groups
  • Pose mode vs Object and Edit modes
  • Bone draw types
  • Constructing an armature:
    • X-axis mirror editing
    • The different ways of adding IK constraints
    • Constraints: track-to, copy location, copy rotation
    • Elbow- and knee-lock bones
    • Foot rig
    • Stride bone
  • Skinning/weight painting, posing bones in weight paint mode
  • Custom bone shapes

[edit] Shape Keys

  • Basic phonemes: open, narrow, smile, upper lip up/down, lower

lip up/down, inner eyebrows raise/lower, outer eyebrows raise/lower, eyelids open/close

  • Making asymmetrical shapes via weight painting

[edit] Lighting and rendering

(combined here because both will be simple)

  • Basic lamp types
  • Basic 3-point-plus light setup
  • Camera setup and movement
  • Basic render controls (size, output, OSA)

[edit] Animation

  • Using the Timeline
  • IPO curves and curve types
  • Action window
  • Adding keys via sliders (for shapes) and IKEY
  • Scaling and moving keys to adjust timing
  • Combining keys into actions
  • Onion-skinning
  • Tweaking IPO curves
  • Adding sound
  • Lip synching
  • Blending actions together in the NLA editor

Next: Setting up the mesh