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  1. Character Animation
  2.    2-second animation
  3.    3D View
  4.    Camera
  5.    Concave quads
  6.    Creating the mouth
  7.    Default screen
  8.    Face and eyes
  9.    Final animation
  10.    Final rig adjustments
  11.    Grab
  12.    Improved Foot Rig
  13.    Intro
  14.    Laptop NumPad
  15.    Lighting
  16.    Lower body armature
  17.    Materials and textures
  18.    Modeling the body
  19.    Modeling the head
  20.    Mouth and head
  21.    Multiple materials
  22.    NLA
  23.    Neck shoulders and arms
  24.    Object and Edit Modes
  25.    Outline
  26.    Rigging
  27.    Rotate
  28.    Scale
  29.    Selecting
  30.    Selections
  31.    Setting up
  32.    Setting up the mesh
  33.    Shapes
  34.    Sound and lip sync
  35.    Summary
  36.    Torso legs and feet
  37.    Transforms
  38.    Upper body armature
  39.    Upper body weight painting
  40.    Warmup
  41. Principles of Animation
  42.    InBlender
  43.       Squash and Stretch
  44.    Intro
  45.    Physics
  46.    Principles
  47.       Anticipation
  48.       Appeal
  49.       Arcs
  50.       Exaggeration
  51.       Follow Through and Overlapping Action
  52.       Secondary Action
  53.       Slow In and Slow Out
  54.       Solid Drawing
  55.       Squash and Stretch
  56.       Staging
  57.       Straight Ahead Action and Pose to Pose
  58.       Timing
  59.    References
  60.    Story Development
  61.    Tutorials
  62.       P1-StretchTo
  63.       P1-Strobing
  64.       PDrift
  65.       Weight