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  1. Advanced
  2.    MoCap
  3.       1:Life-Cycle
  4.       2:Tools
  5.       3:Practical example
  6.       4:Practical example
  7. Armatures
  8.    BSoD
  9.       Arm Rigs
  10.       Character Rig Design
  11.       Constraints and Axis Locks
  12.       Face Rigs
  13.       Foot Rigs
  14.       Hand Rigs
  15.       Leg Rigs
  16.       Making a Spine Twist
  17.       Preface: Rigging in Blender
  18.       Some Beginner Rigs
  19.       Spine Rigs
  20.       Stride Bones
  21.       The Armature Object
  22.       The B-Bone Spine
  23.       The Bend-O-Matic Spine
  24.       The Bones-on-Curve Spine
  25.       The Linear Curve Tracking Spine
  26.       The Propagating Rotations Spine
  27.       The Rig and the Mesh
  28.       Tracking
  29.    Flying Bird
  30.       1:Building the Rig
  31.       2:Skinning
  32.    NLA Editor and Stride Path
  33. BSoD
  34.    Character Animation
  35.       2-second animation
  36.       3D View
  37.       Camera
  38.       Concave quads
  39.       Creating the mouth
  40.       Default screen
  41.       Face and eyes
  42.       Final animation
  43.       Final rig adjustments
  44.       Grab
  45.       Improved Foot Rig
  46.       Intro
  47.       Laptop NumPad
  48.       Lighting
  49.       Lower body armature
  50.       Materials and textures
  51.       Modeling the body
  52.       Modeling the head
  53.       Mouth and head
  54.       Multiple materials
  55.       NLA
  56.       Neck shoulders and arms
  57.       Object and Edit Modes
  58.       Outline
  59.       Rigging
  60.       Rotate
  61.       Scale
  62.       Selecting
  63.       Selections
  64.       Setting up
  65.       Setting up the mesh
  66.       Shapes
  67.       Sound and lip sync
  68.       Summary
  69.       Torso legs and feet
  70.       Transforms
  71.       Upper body armature
  72.       Upper body weight painting
  73.       Warmup
  74.    Principles of Animation
  75.       InBlender
  76.          Squash and Stretch
  77.       Intro
  78.       Physics
  79.       Principles
  80.          Anticipation
  81.          Appeal
  82.          Arcs
  83.          Exaggeration
  84.          Follow Through and Overlapping Action
  85.          Secondary Action
  86.          Slow In and Slow Out
  87.          Solid Drawing
  88.          Squash and Stretch
  89.          Staging
  90.          Straight Ahead Action and Pose to Pose
  91.          Timing
  92.       References
  93.       Story Development
  94.       Tutorials
  95.          P1-StretchTo
  96.          P1-Strobing
  97.          PDrift
  98.          Weight
  99. Basic
  100.    Deformation
  101.       Relative Shape Keys