From BlenderWiki
http://artis.imag.fr/Publications/ http://www-evasion.imag.fr/Publications/?lg=en
2005 overview of softbody and cloth collision methods
http://www-evasion.imag.fr/Publications/2005/TKHZRFCFMSV05/STARmain.pdf
automated quadriped rigging http://www-evasion.imag.fr/Publications/2005/RFDC05/MorphableSkeletonSCA05.pdf
Animatable smoke approach - neat http://www-evasion.imag.fr/Publications/2005/AN05/paper0132.pdf
Self-shadowing hair
http://www-evasion.imag.fr/Publications/2005/BMC05/RR-5465.pdf
garment/cloth creation http://www-evasion.imag.fr/Publications/2005/DTC05/RR-5549.pdf
N-buffers http://artis.imag.fr/Publications/2005/Dec05/final-electronic.pdf
High resolution texturing using sprites http://artis.imag.fr/Publications/2004/LHN04/RR-5209.pdf
Fast Calculation of Soft Shadow TExtures Using Convolution http://w3imagis.imag.fr/Publications/1998/SS98b/MoreInfo.html
A phenomenological model of bokeh (google cache only)
http://www.flarg.com/Graphics/bokeh_sketch.pdf
Depth of field rendering with opengl http://www.cs.mtu.edu/~tiyu/public/project_dof/CCSC-MW-2004-depth_of_field.pdf
nice list of links http://www.neilblevins.com/cg_resources/cg_resources.htm
very nice bibliography on 'physically based rendering' http://pbrt.org/bib.php
- Color correction and motion tracking*******
5D Colossus (Now Discreet Lustre) http://www.creationmag.com/r/resources/reviews/5D_june02.shtml http://www.post-logic.com/pdf/pdf/tech_lustre_2.5.pdf
QColor integrates into eQ and iQ
Discreet Lustre, Autodesk Toxik, Silicon Color's FinalTouch and Adobe Photoshop
History of motion tracking pretty amazing, and useful
http://www.fxguide.com/article209.html
http://www.fxguide.com/article212.html
Monitor color profiling
cinespace http://www.fxguide.com/press-277.html
Many useful links
http://i.sci.utah.edu:8080/cs6620
http://www.cs.utah.edu/classes/cs6620/
Advanced Rendering Toolkit - LGPL Renderer but not yet released http://www.artoolkit.org/Docs/Authors.html
Recovering 3D Human Pose from Monocular Images
http://graphics.stanford.edu/papers/sketch_interface/Davis_149_SketchingAnimation_SCA2003.pdf
antialiasing interesting
http://rise.sourceforge.net/cgi-bin/makepage.cgi?Filtering
Demoreel - has interesting bones and rigging
http://maks.free.fr/reel/DemoReel_Marek_Schneider_2005.avi
[edit] Displacement Mapping
Generalized Displacement mapping http://cg.cs.tsinghua.edu.cn/~shimin/pdf/esr_wx.pdf
Per-Pixel Displacement Mapping with Distance
http://download.nvidia.com/developer/GPU_Gems_2/GPU_Gems2_ch08.pdf
render time displacement mapping
[edit] More misc
State of the Art Review: State of the Art in Global Illumination for Interactive Applications and http://www.integra.jp/eng/papers/global_illumination.pdf
An efficient spatio-temporal architecture for animation rendering
http://www.mpi-sb.mpg.de/resources/anim/EGSR03/
sss http://research.edm.luc.ac.be/~tmertens/papers/hwsss.pdf
x - small edit to test







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