From BlenderWiki

Jump to: navigation, search

[edit] The ImageWindow

Figure

[edit] Image Toolbar

Figure

[edit] WindowType

As with every window header, the first button allows you to set the type of window.

[edit] Full Window

Maximise the window, or return to the previous window display size; return to the previous screen setting (CTRL-UPARROW).

[edit] Home

The picture is displayed completely, centred in the window (HOME).

Figure

[edit] Square UV-polygons

This option keeps the UV polygons square while UV-texturing.

[edit] Clip UV with imagesize

Limits the UV-polygons to the imagesize.

Figure

The Image blocks can be specified using the DataButtons.

[edit] Image Menu

Select an Image from the list provided.

[edit] IM:

Give the current Image a new and unique name. After the new name is entered, it is displayed in the list alphabetically.

[edit] Unlink

Unlinks the current image.

[edit] Pack

Packs the current image within the .blend file.

[edit] Load

Load a new Image. A Image Select Windows appears. The labelless button nearby let you specify the image via a standard File Select Window.

[edit] Replace

Replaces the current image with a new one. A Image Select Windows appears. The labelless button nearby let you specify the image via a standard File Select Window.

Figure

[edit] RefMap

Uses the current image as a Reflection Map, ignoring UV coordinates.

Figure

[edit] Tile

Sets the image to Tile mode. This way you can make a repeating pattern with a small part of an image. With SHIFT-LMB you indicate which part of the image should be used.

[edit] PartsX and PartsY

Defines the dimension of the Tile mode.

[edit] Anim

Enables the texture-animation.

[edit] Animation start and end

Controls the start and end of the texture-animation.

[edit] Speed

Sets the speed of the animation, in frames per second.

[edit] Texture Paint

Enables Texture Paint mode.

Figure

[edit] Lock

When activated, changes made in the ImageWindow are shown in realtime in the 3DWindows.

[edit] ImageWindow

Figure

Images in Blender are also DataBlocks. The ImageWindow is used for visualisation and UV-texturing. The use of the mouse and HotKeys is:

[edit] MMB

Translate the view.

[edit] NUM+, NUM- and MW

Zoom in, zoom out.

[edit] HOME

The picture is displayed completely, centred in the window.

[edit] CTRL-N

Replace Image Names. A menu asks you to enter an old and a new file name. All file names for Images with the old name or a name which starts with corresponding characters are replaced by the new name. This utility is especially useful for changing directories. Example: "old" = /data/, "new" = /pics/textures/. The file name "/data/marble.tga" is replaced by "/pics/textures/marble.tga".




The text below is just temporary, it only works as a help to quickly find image editor related pages in the wiki. In the future we really need some more verbose info about this window type here.