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[edit] Toolbox

You can open the toolbox by pressing SPACE anywhere in the 3D Viewport, by pressing Shift+A, or by holding  LMB Image:Template-LMB.png or  RMB Image:Template-RMB.png with a still mouse for more than half a second. The toolbox contains 7 main contexts each of which opens menus and submenus, see (Top level).

[edit] Top Level

Top level
  • Add - Add objects to scene. See Add Sub-menu.
  • Edit - Edit, duplicate or delete objects. See Edit Sub-menu.
  • Select - Select objects using different filters.
  • Transform - Transform objects. For example: Scale, Rotate and Translate.
  • Object - Insert keys, add links, add tracking.
  • View - Switch to various viewing modes.
  • Render - Render, animate.


[edit] Add Sub-menu

Add Sub-menu
  • Mesh - Add mesh type objects. See Basic Mesh Objects.
  • Curve - Add curve type objects. See Curves.
  • Surface - Add surface type objects. See Surfaces.
  • Meta - Add meta type objects. See Meta Objects.
  • Text - Add a Text object. See Text.
  • Empty - Add an Empty object. This object is merely a place holder object. Sometimes called a Null object. Often used as an invisible tracking object.
  • Camera - Add a Camera object. See Camera panel.
  • lamp - Add lamp type objects. See Lamp Types.
  • Armature - Add an Armature object. See Armature object.
  • Lattice - Add a Lattice object. See Lattice Animation.


[edit] Edit Sub-menu

Edit Sub-menu


[edit] Object Keys Sub-menu
Object Keys Sub-menu
  • Show/Hide - Same as using K while in the IPO window.
  • Select Next - Same as using PAGEUP while in the IPO window.
  • Select Prev - Same as using PAGEDOWN while in the IPO window.


[edit] Select Sub-menu

Select Sub-menu
  • Border Select - Select using a rectangular region. See Border Select.
  • Select/Deselect All - Select or Deselect all objects.
  • Inverse - Select the opposite of what is currently selected.
  • Select All by Layer - Select by layer. Sub-menus break down layer groups into single layers.
  • Select All by Type - Select by object type. Sub-menu shows each type of object.
  • Linked - Select objects based on how they are linked. Sub-menu shows each type of link.
  • Grouped - Select objects based on how they are grouped. Sub-menu shows each type of grouping.


[edit] Transform Sub-menu

Transform Sub-menu
  • Grab/Move - Translate objects.
  • Grab/Move on Axis - Translate on a specific local or global axis. Sub-menu shows each type of axis.
  • Rotate - Rotate objects.
  • Rotate on Axis - Rotates on a specific local or global axis. Sub-menu shows each type of axis.
  • Scale - Scale objects uniformly.
  • Scale on Axis - Scale or shear on a specific local or global axis. Sub-menu shows each type of axis.
  • ObData to Center - Moves object data, for example mesh data, to logical Center. The object data Center is not always the center of the visible data. The Center is marked by a round filled circle that appears 2D.
  • Center New - This is the opposite of ObData to Center. The Center is moved instead of the object's data.
  • Center Cursor - This moves the Center to the location of the cursor (Image:Manual-Part-I-Interface-Menu-Toolbox-Transform-CursorCenter.png). The purple circle in the middle is the object's data center.
  • Properties - Display Transform properties panel. See Panels Transform properties.
  • Mirror - Mirror objects along local axis. Sub-menu shows each axis.
  • Snap - Move/Translate selection or cursor. See Snap Sub-menu.
  • Clear/Apply - Clear or Apply an object's data block property. See Clear Apply Sub-menu.


[edit] Snap Sub-menu
Snap Sub-menu
  • Selection -> Grid - Translate selected objects to a grid alignment.
  • Selection -> Cursor - Translate selected objects to the cursor's current location.
  • Cursor -> Grid - Translate cursor to a grid aligment.
  • Cursor -> Selection - Translate cursor to the currently selected objects.
  • Selection -> Center - If more than one object is selected the selections are translated to the geometric center.


[edit] Clear Apply Sub-menu
Clear Apply Sub-menu


[edit] Object Sub-menu

Object Sub-menu


[edit] View Sub-menu

View Sub-menu


[edit] Viewport Shading Sub-menu
Viewport Shading Sub-menu
  • Bounding Box - Display selected as a wireframe box.
  • Wireframe - Display selected as a wireframe. Z Toggles between this mode and Solid.
  • Solid - Display selected flat shaded. Z Toggles between this mode and Wireframe.
  • Shaded - Display selected as smooth shaded.
  • Textured - Display selected's texture if any are applied.


[edit] Render Sub-menu

Render Sub-menu
  • Passepartout - The area outside of the Render Border area. There is a Passepartout for each camera defined.
  • Set Border - Set the camera rendering border. The Border outline is visible as a red dashed retangle.
  • Render - Render the active camera.
  • Anim - Render an animation frame sequence.








Redirects to fix

  • Manual/PartI/Interface/Panels → Doc:Manual/Interface/Panels
  • Manual/PartII/Basic Objects → Manual/Meshes
  • Manual/PartII/Curves → Manual/Curves
  • Manual/PartII/Meta Objects → Manual/Meta Objects
  • Manual/PartII/ObjectMode → Manual/Objects
  • Manual/PartII/Selection → Manual/Selecting Meshes
  • Manual/PartII/Surfaces → Manual/Surfaces
  • Manual/PartII/Text → Manual/Text
  • Manual/PartIX/The Armature Object → Attic:Old/Manual/PartIX/The Armature Object
  • Manual/PartV/Lamp Types → Manual/Lamp Types
  • Manual/PartVII/IPO Curves and IPO Keys → Manual/Ipo Curves and Keyframes
  • Manual/PartVIII/Lattice Animation → Manual/Animation/Lattice Animation
  • Reference/HK/Object → Doc:Reference/Hotkeys/Object
  • Reference/Menus → Doc:Reference/Menus
  • Reference/Menus/Erase → Doc:Reference/Menus/Erase