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< Doc:Reference | Menus
If you want to document Blender 2.5 features please edit pages under Doc:2.5/Manual.
If a "2.5" page doesn't exist please copy the text from 2.4x Manual and edit the new page (i.e. you should paste the wikitext from this 2.4x page to this new 2.5x page and then update the latter with 2.5 features)
[edit] Toolbox
You can open the toolbox by pressing SPACE anywhere in the 3D Viewport, by pressing Shift+A, or by holding LMB
or RMB
with a still mouse for more than half a second. The toolbox contains 7 main contexts each of which opens menus and submenus, see (Top level).
[edit] Top Level
- Add - Add objects to scene. See Add Sub-menu.
- Edit - Edit, duplicate or delete objects. See Edit Sub-menu.
- Select - Select objects using different filters.
- Transform - Transform objects. For example: Scale, Rotate and Translate.
- Object - Insert keys, add links, add tracking.
- View - Switch to various viewing modes.
- Render - Render, animate.
[edit] Add Sub-menu
- Mesh - Add mesh type objects. See Basic Mesh Objects.
- Curve - Add curve type objects. See Curves.
- Surface - Add surface type objects. See Surfaces.
- Meta - Add meta type objects. See Meta Objects.
- Text - Add a Text object. See Text.
- Empty - Add an Empty object. This object is merely a place holder object. Sometimes called a Null object. Often used as an invisible tracking object.
- Camera - Add a Camera object. See Camera panel.
- lamp - Add lamp type objects. See Lamp Types.
- Armature - Add an Armature object. See Armature object.
- Lattice - Add a Lattice object. See Lattice Animation.
[edit] Edit Sub-menu
- Enter Editmode - Same as using TAB Hotkey.
- Duplicate - Duplicate an object. See Object mode Duplicate.
- Duplicate Linked - See Object mode Linked Duplicate for greater detail.
- Delete - Object mode Other actions.
- Object Keys - Navigate IPO keys. See Curves and IPO keys.
[edit] Object Keys Sub-menu
- Show/Hide - Same as using K while in the IPO window.
- Select Next - Same as using PAGEUP while in the IPO window.
- Select Prev - Same as using PAGEDOWN while in the IPO window.
[edit] Select Sub-menu
- Border Select - Select using a rectangular region. See Border Select.
- Select/Deselect All - Select or Deselect all objects.
- Inverse - Select the opposite of what is currently selected.
- Select All by Layer - Select by layer. Sub-menus break down layer groups into single layers.
- Select All by Type - Select by object type. Sub-menu shows each type of object.
- Linked - Select objects based on how they are linked. Sub-menu shows each type of link.
- Grouped - Select objects based on how they are grouped. Sub-menu shows each type of grouping.
[edit] Transform Sub-menu
- Grab/Move - Translate objects.
- Grab/Move on Axis - Translate on a specific local or global axis. Sub-menu shows each type of axis.
- Rotate - Rotate objects.
- Rotate on Axis - Rotates on a specific local or global axis. Sub-menu shows each type of axis.
- Scale - Scale objects uniformly.
- Scale on Axis - Scale or shear on a specific local or global axis. Sub-menu shows each type of axis.
- ObData to Center - Moves object data, for example mesh data, to logical Center. The object data Center is not always the center of the visible data. The Center is marked by a round filled circle that appears 2D.
- Center New - This is the opposite of ObData to Center. The Center is moved instead of the object's data.
- Center Cursor - This moves the Center to the location of the cursor (
). The purple circle in the middle is the object's data center.
- Properties - Display Transform properties panel. See Panels Transform properties.
- Mirror - Mirror objects along local axis. Sub-menu shows each axis.
- Snap - Move/Translate selection or cursor. See Snap Sub-menu.
- Clear/Apply - Clear or Apply an object's data block property. See Clear Apply Sub-menu.
[edit] Snap Sub-menu
- Selection -> Grid - Translate selected objects to a grid alignment.
- Selection -> Cursor - Translate selected objects to the cursor's current location.
- Cursor -> Grid - Translate cursor to a grid aligment.
- Cursor -> Selection - Translate cursor to the currently selected objects.
- Selection -> Center - If more than one object is selected the selections are translated to the geometric center.
[edit] Clear Apply Sub-menu
- Clear Location - See Reference Hotkeys Alt G.
- Clear Rotation - See Reference Hotkeys Alt R.
- Clear Size - See Reference Hotkeys Alt S.
- Apply Size/Rotation - See Reference Hotkeys Ctrl A.
- Apply Deformation - See Reference Hotkeys Shift Ctrl A.
- Make Duplicates Real - See Reference Hotkeys Shift Ctrl A.
[edit] Object Sub-menu
- Insert Keyframe - See Reference Hotkeys I.
- Make Links... - See Reference Hotkeys Ctrl L.
- Make Single User... - See Reference Hotkeys U.
- Copy Attributes... - See Reference Hotkeys Ctrl C.
- Parent - Displays sub-menu of Make Parent and Clear Parent.
- Track - Displays sub-menu of Make Track and Clear Track.
- Boolean Operation - See Reference Hotkeys W.
- Join Objects... - See Reference Hotkeys Ctrl J.
- Convert Object Type... - See Reference Hotkeys Alt C.
- Move to Layer... - See Reference Hotkeys M.
[edit] View Sub-menu
- Viewport Shading - See Shading sub-menu.
- Ortho/Perspective - See Reference Hotkeys NumPad 5.
- Local/Global View - See Reference Hotkeys NumPad /.
- Align View - Display choices for aligning view.
- View Selected - See Reference Hotkeys NumPad ..
- View All - See Reference Hotkeys Home.
- Play Back Animation - See Reference Hotkeys Alt A.
- Camera Fly Mode - See Reference Hotkeys Shift F.
[edit] Viewport Shading Sub-menu
- Bounding Box - Display selected as a wireframe box.
- Wireframe - Display selected as a wireframe. Z Toggles between this mode and Solid.
- Solid - Display selected flat shaded. Z Toggles between this mode and Wireframe.
- Shaded - Display selected as smooth shaded.
- Textured - Display selected's texture if any are applied.
[edit] Render Sub-menu
- Passepartout - The area outside of the Render Border area. There is a Passepartout for each camera defined.
- Set Border - Set the camera rendering border. The Border outline is visible as a red dashed retangle.
- Render - Render the active camera.
- Anim - Render an animation frame sequence.
Redirects to fix
- Manual/PartI/Interface/Panels → Doc:Manual/Interface/Panels
- Manual/PartII/Basic Objects → Manual/Meshes
- Manual/PartII/Curves → Manual/Curves
- Manual/PartII/Meta Objects → Manual/Meta Objects
- Manual/PartII/ObjectMode → Manual/Objects
- Manual/PartII/Selection → Manual/Selecting Meshes
- Manual/PartII/Surfaces → Manual/Surfaces
- Manual/PartII/Text → Manual/Text
- Manual/PartIX/The Armature Object → Attic:Old/Manual/PartIX/The Armature Object
- Manual/PartV/Lamp Types → Manual/Lamp Types
- Manual/PartVII/IPO Curves and IPO Keys → Manual/Ipo Curves and Keyframes
- Manual/PartVIII/Lattice Animation → Manual/Animation/Lattice Animation
- Reference/HK/Object → Doc:Reference/Hotkeys/Object
- Reference/Menus → Doc:Reference/Menus
- Reference/Menus/Erase → Doc:Reference/Menus/Erase



















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