From BlenderWiki
If you want to document Blender 2.5 features please edit pages under Doc:2.5/Manual.
If a "2.5" page doesn't exist please copy the text from 2.4x Manual and edit the new page (i.e. you should paste the wikitext from this 2.4x page to this new 2.5x page and then update the latter with 2.5 features)
The following HotKeys work uniformly in all Blender Windows, if the Context allows: ESC
- This key always cancels Blender functions without changes.
- or: FileWindow, DataView and ImageSelect: back to the previous window type.
- or: The RenderWindow is pushed to the background (or closed, that depends on the operating system).
SPACE Open the Toolbox.
TAB Start or quit EditMode.
F1 Loads a Blender file. Changes the window to a FileWindow.
SHIFT-F1 Appends parts from other files, or loads as Library-data. Changes the window to a FileWindow, making Blender files accessible as a directory.
F2 Writes a Blender file. Change the window to a FileWindow.
SHIFT-F2 Exports the scene as a DXF file
CTRL-F2 Exports the scene as a VRML1 file
F3 Writes a picture (if a picture has been rendered). The fileformat is as indicated in the DisplayButtons. The window becomes a File Select Window.
CTRL-F3 (ALT-CTRL-F3 on MacOSX) Saves a screendump of the active window. The fileformat is as indicated in the DisplayButtons. The window becomes a FileWindow.
SHIFT-CTRL-F3 Saves a screendump of the whole Blender screen. The fileformat is as indicated in the DisplayButtons. The window becomes a FileWindow.
F4 Displays the Logic Context (if a ButtonsWindow is available).
F5 Displays the Shading Context (if a Buttons Window is available), Light, Material or World Sub-contexts depends on active object.
F6 Displays the Shading Context and Texture Sub-context (if a ButtonsWindow is available).
F7 Displays the Object Context (if a ButtonsWindow is available).
F8 Displays the Shading Context and World Sub-context (if a ButtonsWindow is available).
F9 Displays the Editing Context (if a ButtonsWindow is available).
F10 Displays the Scene Context (if a ButtonsWindow is available).
F11 Hides or shows the render window.
F12 Starts the rendering from the active camera.
LEFTARROW Go to the previous frame.
SHIFT-LEFTARROW Go to the first frame.
RIGHTARROW Go to the next frame.
SHIFT-LEFTARROW Go to the last frame.
UPARROW Go forward 10 frames.
DOWNARROW Go back 10 frames.
ALT-A Change the current Blender window to Animation Playback mode. The cursor changes to a counter.
ALT-SHIFT-A The current window, plus all 3DWindows go into Animation Playback mode.
I Insert Key menu. This menu differs from window to window.
J Toggle the render buffers. Blender allows you to retain two different rendered pictures in memory.
CTRL-O Opens the last saved file.
Q OK? Quit Blender. This key closes Blender. Blender quit is displayed in the console if Blender is properly closed.
ALT-CTRL-T TimerMenu. This menu offers access to information about drawing speed. The results are displayed in a pop-up.
Template:ALT-U Show the global undo history, and allow user to select a point in time to back up to.
CTRL-U OK, Save User defaults. The current project (windows, objects, etc.), including UserMenu settings are written to the default file that will be loaded every time you start Blender or set it to defaults by pressing CTRL-X.
CTRL-W Write file. This key combination allows you to write the Blender file without opening a FileWindow.
ALT-W Write Videoscape file. Changes the window to a FileWindow.
CTRL-X Erase All. Everything (except the render buffer) is erased and released. The default scene is reloaded.
CTRL-Y Redo the last action; used in concert with undo history.
CTRL-Z Undo
SHIFT-CTRL-Z Redo
Redirects to fix
- Reference/HK/Object → Doc:Reference/Hotkeys/Object
- Reference/HK/Window → Doc:Reference/Hotkeys/Windows







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