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[edit] Proportioneel Wijzigen

Mode: Edit Mode

Hotkey: O / Alt O / Shift O

Menu: Mesh → Proportional Editing

Werkend met een complex geometrie met veel hoekpunten kan het moeilijk zijn om subtiele wijzigingen aan te brengen zonder vervelende uitstulpingen en kreukels te krijgen in de oppervlakte van het model. In situaties als deze kan "Proportional Edit" (Proportioneel Wijzigen) uitkomst bieden. Als een magneet wordt het oppervlak van het model vloeiend vervormd zonder kreukels en uitstulpingen, door ook niet geselecteerde "Vertices" (Knooppunten) binnen een bepaald bereik te wijzigen.

Sculpting (Beeldhouden)
Blender biedt een volwaardige Sculpt Mode (Sculptuur Modus) die een set gereedschappen en kwasten bevat om een Mesh proportioneel te wijzigen zonder de individuele Vertices te zien.


[edit] Opties

Het icoon voor Proportioneel Wijzigen
Uitdoof menu.

Het menu Proportioneel wijzigen is beschikbaar in Edit Mode in de titelbalk van het 3D Venster.

Off
O. Proportional Editing is Off, only selected vertices will be affected.
On
O or Alt O. Vertices other than the selected vertex are affected, within a defined radius.
Connected
Alt O. Rather than using a radius only, the proportional falloff propagates through connected geometry. This means that you can easily proportionally edit the vertices in a finger of a hand, without affecting the other fingers, since although the other vertices are nearby spatially, they are far away following the topological edge connections of the mesh. The icon will be cleared, (grey), in the center when Connected is active.
Falloff
While you are editing, you can can change the curve profile used by either using the Mesh → Proportional Falloff submenu, using the toolbar icon Falloff Menu. or by pressing Shift O to toggle between the various options.


Constant - No Falloff.
Random Falloff.
Linear Falloff.
Sharp Falloff.
Root Falloff.
Sphere Falloff.
Smooth Falloff.
Influence circle.
Influence
You can increase or decrease the radius of the proportional editing influence with the mouse wheel MW Image:Template-MW.png or Page Up and Page Down respectively. As you change the radius, the points surrounding your selection will adjust their positions accordingly.


[edit] Examples

Switch to a front view (NumPad 1) and activate the grab tool with G. As you drag the point upwards, notice how nearby vertices are dragged along with it. When you are satisfied with the placement, press  LMB Image:Template-LMB.png to fix the position. If you are not satisfied, cancel the operation and revert your mesh to the way it looked before with  RMB Image:Template-RMB.png or Esc key.

You can use the proportional editing tool to produce great effects with the scaling (S) and rotation (R) tools, as A landscape obtained via Proportional Editing shows.

A landscape obtained via Proportional Editing

Combine these techniques with vertex painting to create fantastic landscapes. Final rendered landscape shows the results of proportional editing after the application of textures and lighting.

Final rendered landscape






Redirects to fix

  • Manual/Pivot Points → Doc:Manual/3D interaction/Manipulation/Pivot Points
  • Manual/SculptMode → Doc:Manual/Modelling/Meshes/Sculpting
  • Manual/Transform Orientations → Doc:Manual/3D interaction/Manipulation/Transform Orientations