From BlenderWiki
If you want to document Blender 2.5 features please edit pages under Doc:2.5/Manual.
If a "2.5" page doesn't exist please copy the text from 2.4x Manual and edit the new page (i.e. you should paste the wikitext from this 2.4x page to this new 2.5x page and then update the latter with 2.5 features)[edit] Introduction
This chapter regroups various Blender advanced effects, often used to simulate real physical phenomena.
The Blender particle systems can be used to simulate many things: hair, grass, smoke, flocks, …
Another great tool is the soft body simulator, useful for everything the tends to bend, deform, in reaction to forces like gravity or wind, or when colliding with other objects… It can be used for skin, rubber, and even clothes, even though there is a special tool for the later case.
Blender also ships with some more general physics tools, like force fields, which might impact on particles, soft and rigid bodies, etc.
And you have a way to simulate very realistic fluids, with flows, obstacles, and so on!
Have fun, and Happy Blending!
[edit] Subpages
- .map
- Clothes
- Collision
- Fluids
- Force Fields
- Force Fields and Deflection
- Hairs and Fur
- Particles
- Blender 2.45 Particles
- Children
- Controlling Emission, Interaction and Time
- Hair
- Particle Mode
- Particle physics
- Types
- Visualisation
- Rigid Bodies
- Soft Bodies
- Soft Bodies 2.46
- Collisions
- Combination with armatures
- Combination with hair particles
- Exterior forces
- Interior forces
- Reference
- Simple Examples







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