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If you want to document Blender 2.5 features please edit pages under Doc:2.5/Manual.
If a "2.5" page doesn't exist please copy the text from 2.4x Manual and edit the new page (i.e. you should paste the wikitext from this 2.4x page to this new 2.5x page and then update the latter with 2.5 features)


This sub-panel appears in the Editing Context panel group which is accessed using F9 or clicking Image:Manual-Part-I-Interface-Context-Editing.png button in the Buttons window. This sub-panel is part of the Modifier parent panel. For further information about the common panel components see the Interface section on modifiers.

[edit] Armature Modifier

Modifier panel with Armature modifier activated.
  • OB: - The name of the object to which this modifier will be applied.
  • Vert.Groups - Enable/Disable vertex groups defining the deformation.
  • Envelopes - Enable/Disable bone envelopes defining the deformation.

The Armature Modifier is used for building skeletal systems for animating the poses of characters and anything else which needs to be posed.

By adding an armature system to an object, that object can be deformed accurately so that geometry doesn't have to be animated by hand. The Armature Modifier allows objects to be deformed by bones simply by specifying the name of the armature object.