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If you want to document Blender 2.5 features please edit pages under Doc:2.5/Manual.

If a "2.5" page doesn't exist please copy the text from 2.4x Manual and edit the new page (i.e. you should paste the wikitext from this 2.4x page to this new 2.5x page and then update the latter with 2.5 features)

[edit] Object Mode

Selected object.

The geometry of a scene is constructed from one or more Objects. For example Lamps, Curves, Surfaces, Cameras, Meshes, and the basic objects (“primitives”) described in “Mesh Primitives”. Each object can be moved, rotated and scaled in Object Mode, Image:Manual-Part-II-ObjectMode.png. For performing more detailed changes to the geometry, you can use Edit mode.

Once you’ve added a basic object (see “Mesh Primitives”), you are automatically switched into Edit Mode if the Object is a Mesh, a Curve or a Surface. You can switch back to Object Mode by pressing ⇆ Tab. The object’s wireframe, if any, should now appear pink, meaning that the object is now selected and active, see (Selected object).

[edit] Erase

Mode: Edit or Object mode

Hotkey: X or DEL

Menu: ObjectDelete

Erases or deletes selected objects.

[edit] Join

Mode: Object mode

Hotkey: CtrlJ

Menu: ObjectJoin Objects

Joins all selected objects to one single object (the objects must be of the same type). The center point of the resulting object is obtained from the previously active object. Performing a join is equivalent to adding new objects while in Edit mode.

[edit] Select Links

Mode: Object mode

Hotkey: ⇧ ShiftL

Menu: SelectSelect Linked

Select all objects sharing a link with the active one. You can select objects sharing an Ipo, data, material, or texture link, as shown in (Selecting links).

Selecting links.
  • Object Ipo: Selects object that share Ipo information.
  • ObData: Selects object that share datablock information (a same mesh, a same curve, a same material…).
  • Material: Selects object that share material information.
  • Texture: Selects object that share texture information.




[edit] Subpages

  1. Duplication
  2.    DupliFaces
  3.    DupliFrames
  4.    DupliGroup
  5.    DupliVerts
  6. Editing
  7. Groups and Parenting
  8. Selecting
  9. Tracking