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Manual: Index | Blender Version 2.4

[edit] Object Mode

Selected object.

The geometry of a scene is constructed from one or more Objects. For example Lamps, Curves, Surfaces, Cameras, Meshes, and the basic objects (“primitives”) described in “Mesh Primitives”. Each object can be moved, rotated and scaled in Object Mode, Image:Manual-Part-II-ObjectMode.png. For performing more detailed changes to the geometry, you can use Edit Mode.

Once you’ve added a basic object (see “Mesh Primitives”), you are automatically switched into Edit Mode if the Object is a Mesh, a Curve or a Surface. You can switch back to Object Mode by pressing TAB. The object’s wireframe, if any, should now appear pink, meaning that the object is now selected and active; see (Selected object.)

[edit] Erase

Mode: Edit or Object mode

Hotkey: X or DEL

Menu: Object → Delete


Erases or deletes selected objects.

[edit] Join

Mode: Object mode

Hotkey: Ctrl J

Menu: Object → Join Objects


Joins all selected objects to one single object. (The objects must be of the same type.) The center point of the resulting object is obtained from the previously active object. Performing a join is equivalent to adding new objects while in Edit mode.

[edit] Select Links

Mode: Object mode

Hotkey: Shift L

Menu: Select → Select Linked


Select all objects sharing a link with the active one. You can select objects sharing an IPO, data, material, or texture link (Selecting links.).

Selecting links.
  • Object Ipo: Selects object that share IPO information.
  • ObData: Selects object that share data information.
  • Material: Selects object that share Material information.
  • Texture: Selects object that share Texture information.



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