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If you want to document Blender 2.5 features please edit pages under Doc:2.5/Manual.
If a "2.5" page doesn't exist please copy the text from 2.4x Manual and edit the new page (i.e. you should paste the wikitext from this 2.4x page to this new 2.5x page and then update the latter with 2.5 features)


[edit] Modelling in Blender

As you have seen in the Quick Start chapter, the creation of a 3D scene needs at least three key things: Models, Materials and Lights. In this Part we will delve deeper into the first of these issues Modelling. Modelling is the art and science of creating a surface that mimics the shape of a real-world object or fits your imagination of abstract objects.

Objects come in many forms, shapes and sizes, so Blender has many different tools available to help you make your model quickly and efficiently:

Objects
Working with objects as a whole
Meshes
Working with the mesh that defines the shape of an object
Curves
Using Curves to model and control objects
Surfaces
Modeling a NURBS surface
Text
Textual tools for putting words in 3D space
Meta Objects
Globs and Globules
Duplications
Duplicating Objects
Modelling Scripts
Since Blender functionality is extensible via Python, there are a number of very useful scripts that assist you in modelling.

Many people use "box modelling" which starts with a basic cube, and proceeds with extruding and moving vertices to create a larger, more complicated mesh. For flat objects, like walls and table tops, you can use "curve modelling" which defines the outline using bezier or Nurbs curves, and then extrudes it to the desired thickness. Either method is fully supported in Blender using its modelling tools.



[edit] Subpages

  1. Curves
  2.    .see also
  3.    Curve Deform
  4.    Curve Taper
  5.    Editing
  6. Duplication
  7. Meshes
  8.    Advanced Edge and Face Tools
  9.    Advanced Tools
  10.    Basic Tools
  11.    Booleans
  12.    Edge Tools
  13.    Face Tools
  14.    Mesh Structures
  15.    Multiresolution Mesh
  16.    Primitives
  17.    Remaking the Topology
  18.    Sculpting
  19.    Selection
  20.    Smoothing
  21.    Snap to Mesh
  22.    Subdivision Surfaces
  23.    Vertex Groups
  24.    Weight Paint
  25. Meta Objects
  26.    Editing
  27. Objects
  28.    Duplication
  29.       DupliFaces
  30.       DupliFrames
  31.       DupliGroup
  32.       DupliVerts
  33.    Editing
  34.    Groups and Parenting
  35.    Selecting
  36.    Tracking
  37. Scripts
  38. Surfaces
  39.    Editing
  40.    Skinning
  41. Text