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If you want to document Blender 2.5 features please edit pages under Doc:2.5/Manual.

If a "2.5" page doesn't exist please copy the text from 2.4x Manual and edit the new page (i.e. you should paste the wikitext from this 2.4x page to this new 2.5x page and then update the latter with 2.5 features)

[edit] Modelling in Blender

As you have seen in the Quick Start chapter, the creation of a 3D scene needs at least three key things: Models, Materials and Lights. In this Part we will delve deeper into the first of these issues Modelling. Modelling is the art and science of creating a surface that mimics the shape of a real-world object or fits your imagination of abstract objects.

Objects come in many forms, shapes and sizes, so Blender has many different tools available to help you make your model quickly and efficiently:

Objects
Working with objects as a whole
Meshes
Working with the mesh that defines the shape of an object
Curves
Using Curves to model and control objects
Surfaces
Modeling a NURBS surface
Text
Textual tools for putting words in 3D space
Meta Objects
Globs and Globules
Duplications
Duplicating Objects
Modelling Scripts
Since Blender functionality is extensible via Python, there are a number of very useful scripts that assist you in modelling.

Many people use "box modelling" which starts with a basic cube, and proceeds with extruding and moving vertices to create a larger, more complicated mesh. For flat objects, like walls and table tops, you can use "curve modelling" which defines the outline using bezier or Nurbs curves, and then extrudes it to the desired thickness. Either method is fully supported in Blender using its modelling tools.



[edit] Subpages

  1. Curves
  2.    .see also
  3.    Curve Deform
  4.    Curve Taper
  5.    Editing
  6. Duplication
  7. Meshes
  8.    Advanced Tools
  9.    Basic Tools
  10.    Booleans
  11.    Edge and Face Tools
  12.    Mesh Structures
  13.    Multiresolution Mesh
  14.    Primitives
  15.    Remaking the Topology
  16.    Sculpting
  17.    Selection
  18.    Smoothing
  19.    Snap to Mesh
  20.    Subdivision Surfaces
  21.    Vertex Groups
  22.    Weight Paint
  23. Meta Objects
  24.    Editing
  25. Objects
  26.    Duplication
  27.       DupliFaces
  28.       DupliFrames
  29.       DupliGroup
  30.       DupliVerts
  31.    Editing
  32.    Groups and Parenting
  33.    Selecting
  34.    Tracking
  35. Scripts
  36. Surfaces
  37.    Editing
  38.    Skinning
  39. Text