From BlenderWiki
If you want to document Blender 2.5 features please edit pages under Doc:2.5/Manual.
If a "2.5" page doesn't exist please copy the text from 2.4x Manual and edit the new page (i.e. you should paste the wikitext from this 2.4x page to this new 2.5x page and then update the latter with 2.5 features)[edit] Modelling in Blender
As you have seen in the Quick Start chapter, the creation of a 3D scene needs at least three key things: Models, Materials and Lights. In this Part we will delve deeper into the first of these issues Modelling. Modelling is the art and science of creating a surface that mimics the shape of a real-world object or fits your imagination of abstract objects.
Objects come in many forms, shapes and sizes, so Blender has many different tools available to help you make your model quickly and efficiently:
- Objects
- Working with objects as a whole
- Meshes
- Working with the mesh that defines the shape of an object
- Curves
- Using Curves to model and control objects
- Surfaces
- Modeling a NURBS surface
- Text
- Textual tools for putting words in 3D space
- Meta Objects
- Globs and Globules
- Duplications
- Duplicating Objects
- Modelling Scripts
- Since Blender functionality is extensible via Python, there are a number of very useful scripts that assist you in modelling.
Many people use "box modelling" which starts with a basic cube, and proceeds with extruding and moving vertices to create a larger, more complicated mesh. For flat objects, like walls and table tops, you can use "curve modelling" which defines the outline using bezier or Nurbs curves, and then extrudes it to the desired thickness. Either method is fully supported in Blender using its modelling tools.
[edit] Subpages
- Curves
- .see also
- Curve Deform
- Curve Taper
- Editing
- Duplication
- Meshes
- Advanced Tools
- Basic Tools
- Booleans
- Edge and Face Tools
- Mesh Structures
- Multiresolution Mesh
- Primitives
- Remaking the Topology
- Sculpting
- Selection
- Smoothing
- Snap to Mesh
- Subdivision Surfaces
- Vertex Groups
- Weight Paint
- Meta Objects
- Editing
- Objects
- Duplication
- DupliFaces
- DupliFrames
- DupliGroup
- DupliVerts
- Editing
- Groups and Parenting
- Selecting
- Tracking
- Scripts
- Surfaces
- Editing
- Skinning
- Text







![[]](/skins/blender/open.png)
