From BlenderWiki
If you want to document Blender 2.5 features please edit pages under Doc:2.5/Manual.
If a "2.5" page doesn't exist please copy the text from 2.4x Manual and edit the new page (i.e. you should paste the wikitext from this 2.4x page to this new 2.5x page and then update the latter with 2.5 features)[edit] Installing the Binaries
Blender is available both as a binary executable and as source code on the Foundation site (http://www.blender.org/). At the main page click on the 'Downloads' section.
For the online manual hosted at the wiki, you can generally use the most recent version of Blender located at the Blender Foundation website (although all of the features from the newest release version may not be fully updated). If you are using a published version of this manual it is recommended that you use the Blender version included on the Guide CD-ROM. In the following text, whenever "download" is mentioned, those using the book should instead retrieve Blender from the CD-ROM.
[edit] Downloading and installing the binary distribution
The binary distributions are provided for primary operating system families. Some unofficial distributions may exist for other operating systems, but they're not supported by the Blender Foundation, you should report directly to their maintainers:
- Windows
- Linux
- MacOSX
- FreeBSD, Irix, Solaris
- MorphOS (not supported by Blender Foundation)
Binaries for the Linux operating systems are provided for two different hardware architectures x86 (Intel and AMD processors) and PowerPC, and the choice between statically linked or dynamically loaded libraries.
The difference between the dynamic and the static binaries is important. The static binaries have the OpenGL libraries compiled in. This makes Blender run on your system without using hardware accelerated graphics. Use the static version if the dynamic version fails! OpenGL is used in Blender for all drawing, including menus and buttons. For this, you will need OpenGL installed on your system. This dependency makes a proper and compliant OpenGL installation at your system a requirement. Generally speaking integrated graphics chips and older low end graphics cards will perform poorly or not at all with Blender due to their poor support for OpenGL. (It is often possible to work around the poor OpenGL support of such cards by using software based OpenGL solutions such as by turning down or off hardware acceleration on Windows, or using software MESA 3D on Linux). Running Blender using the blender-softwaregl script in the distribution may help in this case.
Rendering is done by the Blender rendering engine in core memory and by the main CPU of your machine, so an unsupported graphics card will not have an impact if you use the machine only for rendering (as would be the case for a rendering farm).
The installer will create files and several folders in two locations on your computer: one set of folders is for Blender itself, and the other is a user set of folders for your user data. You must have administrator authorization to create these. The folders are:
- .blender - configuration information (mostly prompts in your native language)
- blendcache_.B - temporary space for physics simulation information (softbodies, cloth, fluids)
- plugins - added functionality for textures and sequencing
- scripts - python scripts that extend Blender functionality
- tmp - temporary output, intermediate renders
[edit] Hardware Support
Blender supports 64-bit hardware platforms running a 64-bit unix operating system, removing the 2Gig addressable memory limit. Work is underway to support a Windows 64-bit OS (call for developer help!)
Blender supports multi-CPU chips, like the Intel Core-Duo and AMD X2 chips by providing a Threads: setting when rendering to work both cores in parallel when rendering an image.
Blender supports a wide variety of pen-based tablets on all major operating systems, in particular OS X, Windows XP, and Linux OSes.
Tips on making Blender run faster and render swifter can be found here.
[edit] Developers platforms
This is the list of systems in use and supported by active Blender developers:
| Name | OS | CPU | Graphics card |
| Andrea Weikert | Windows XP 32 | AMD Athlon 64 X2 | Nvidia Quadro FX1500 |
| Andrea Weikert | Windows XP 32 | Intel P4 | ATI Radeon 9000 |
| Benoit Bolsee | Windows XP 32 | AMD Athlon XP | ATI Radeon 9200 |
| Brecht van Lommel | Windows Vista 32 | Intel Core 2 Duo | NVidia GeForce 9600 GT |
| Daniel Genrich | Windows Vista 64 | Intel Core 2 Duo | NVidia GeForce 8500 GT |
| Joshua Leung | Windows Vista 32 | Intel Core2 Duo | Nvidia GeForce Go 7600 |
| Nathan Letwory | Windows Vista Home Premium 32 | AMD Athlon 64 Dual Core | ATI HD 3400 |
| Nathan Letwory | Windows Vista Home Premium 32 | AMD Phenom Quad Core | ATI HD 2600 Pro |
| Nathan Letwory | Windows Vista Home Premium 32 | Intel Celeron M | ATI Radeon XPRESS 200M |
| Robin Allen | Windows XP 32 | Intel Centrino duo | NVidia GeForce go 7600 |
| Thomas Dinges | Windows Vista 32 | Intel Core 2 Quad | NVidia GeForce 8600 GT |
| Andrea Weikert | Linux 32 | AMD Athlon 64 X2 | Nvidia Quadro FX1500 |
| Brecht van Lommel | Linux 32-64 | Intel Core 2 Duo | Nvidia GeForce 8800 GTS |
| Campbell Barton | Linux 32 | AMD Athlon 64 X2 | Nvidia GeForce 8800 GT |
| Diego Borghetti | Linux 32 | Intel Core 2 Duo | Nvidia 8400 GT |
| Diego Borghetti | Linux 64 | AMD Athlon 64 X2 | Nvidia 8600 GT |
| Ken Hughes | Linux 32 | Intel Core Duo | Nvidia GeForce GO 7500 |
| Ken Hughes | Linux 64 | AMD Athlon 64 X2 | Nvidia GeForce 6600 |
| Kent Mein | Linux 64 | Intel Core Duo | Nvidia Quadro FX 1400 |
| Michael Fox | Linux 32 | Celeron | Nividia GeForce 6200 |
| Raul Fernandez Hernandez | Linux 32 | Pentium D 945 | ATI X1550 |
| Robin Allen | Linux 32 | Intel Centrino duo | NVidia GeForce go 7600 |
| Brecht van Lommel | OSX 10.4 | PPC G4 | ATI radeon 9600 (Mobility 9700) |
| Dustin Martin | OSX 10.5 | Dual Quad Intel | Nvidia Geforce 8800 GT |
| Jean-Luc Peurière | OSX 10.4 | PPC dual G5 | ATI 9650 |
| Ton Roosendaal | OSX 10.3 | PPC dual G5 | ATI 9600 |
| Ton Roosendaal | OSX 10.4 | Dual Core Intel | ATI x1600 |
| Kent Mein | SunOS 5.8 | Sun Blade 150 | ATI PGX |
| Stefan Gartner | SGI Irix 6.5 (gcc) | R12000 | V8 |
| Timothy Baldridge | SGI Irix 6.5 (mipspro) | 8 x R16000 | (headless) |
| Timothy Baldridge | SGI Irix 6.5 (mipspro) | 2 x R10000 | V8 |
[edit] Compiling the Source
There are presently four build systems for making a binary for the different operating systems supported. See this web page for more information about compiling a custom installation binary for your machine. This link is in wiki format and provides more information as well.
[edit] Compiling the Plugins
Plugins are dynamically loaded routines that augment functionality in either texture generation or sequencing (image manipution). See this thread for more information.
[edit] Subpages







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