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If you want to document Blender 2.5 features please edit pages under Doc:2.5/Manual.
If a "2.5" page doesn't exist please copy the text from 2.4x Manual and edit the new page (i.e. you should paste the wikitext from this 2.4x page to this new 2.5x page and then update the latter with 2.5 features)
[edit] Changing Window Frames
[edit] Maximizing a window
You can maximize a window to fill the whole screen with the View → Maximize Window menu entry. To return to normal size, use the View → Tile Window. A quicker way to achieve this is to use ⇧ ShiftSpace, Ctrl↓ or Ctrl↑ to toggle between maximized and framed windows.
[edit] Splitting a window
In the upper right hand corner of a window is the window splitter widget, and it looks like a little ridged thumb grip. It both splits and combines window panes. When you hover over it, your cursor will change to a cross. Left-click and drag it to the left to split the pane vertically, or downward to split it horizontally.
You can split a window frame (thus creating a new, smaller window) by focusing the window you want to split (moving the mouse to its edge), clicking the vertical or horizontal border with MMB
or RMB
, and selecting Split Area (The Split menu for creating new windows.). You can now set the new border's position by moving your mouse to the desired position, and clicking with LMB
; or you can cancel your action by pressing Esc. A click on MMB
toggles between vertical and horizontal splitting. The new window will start as a clone of the window you split. It can then be set to a different window type, or to display the scene from a different point of view (in the case of the 3D Window).
[edit] Joining two windows
In order to merge two windows, they must be the same dimension in the direction you wish to merge. For example, if you want to combine two windows that are side-by-side, they must be the same height. If the one on the left is not the same as the one on the right, you will not be able to combine them horizontally. This is so that the combined window space results in a rectangle. The same rule holds for joining two windows that are stacked on top of one another; they must both have the same width. If the one above is split vertically, you must first merge those two, and then join the bottom one up to the upper one.
To merge the current window with the one to the right, hover your mouse cursor over the window splitter (that little thumb grip in the upper right-hand corner of the window pane). When your cursor changes to the cross, LMB click and drag to the right to begin the process of combining the window with the one to the right. The window to the right will get a little darker, overlaid with an arrow pointing to the right. This indicates that the left (current) window type will "take over" that darkened window pane space. Click to make it happen. If you want the reverse to occur, move your mouse cursor back into the original (left) window, and the original window will instead get the arrow overlay; click and then the right window will take over the original window.
Similarly for combining with the window above; click the thumb grip and move your mouse straight up into the window above, and click to activate.
You can join two windows into one by clicking a border between two windows with MMB
or RMB
and choosing Join Areas. Then you'll be prompted to click on one of the two windows; the one you click will disappear, while the other will be expanded to cover the full area of both windows. If you press Esc or RMB
before clicking on one of the windows, the operation will be aborted.
[edit] Changing window size
You can resize windows by dragging their borders with LMB
. Simply move your mouse cursor until it changes to a double-headed arrow, and then click and drag.
[edit] Application Frame
Blender allows the layout of various parts of its interface to be altered in terms of size and position of its window frames; However when using window frame actions such as minimizing and maximizing a window frame, all actions are constrained to the current Application Frame dimensions (also known as the Top Level Frame, Window Manager Frame or Frame 0), which is provided by the operating system and is placed around the Blender application as a whole. For example if you currently have your Application Frame only taking up half of your screen and want it to take up all of your screen you would need to click on the outer Application Frame controls for maximizing windows, rather than using one of the possible Blender key combinations such as ⇧ Shift↑. Using ⇧ Shift↑ while over Frame 2 for example would only make Frame 2 fill the entire space of the Application Frame, not the entire screen (unless the Application Frame was already filling the entire screen). In the screenshot below the Application Frame is indicated by Frame 0 and is light blue with the title Blender in the center of it; Be aware that the Applcation Frame can be different in style, colour and layout and may not be present at all, depending on both the operating system you are running Blender in and the settings used by Blender when it is executed.
Most of the time in this Manual the Application Frame is not shown to both save space and prevent confusion as different operating systems can have different Application Frame layouts.
| Interface Items: | |
| Labels in the interface buttons, menu entries, and in general, all text shown on the screen is highlighted in this book like this. |








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